Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $5 | Latest store price | |
| $5 | Unity First Price 2026-08-03 2026-08-03 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Procedural Growing Trees
- Theme > Nature & Countryside
- Art & Visuals > 3D
If you want trees growing procedurally live in your game they are rendered with a marching cubes algorithm but this can get expensive with lots of older trees, so you can also bake the trees where it will save the meshes of trees at different ages and at different times of the year in order to save runtime computation (at the expense of storage).