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Procedural Dungeon Architect preview
Unity

Procedural Dungeon Architect

By Thorny

Current price
$30
Lowest recorded
$30
14 likes
Procedural Dungeon Architect preview 1 1 / 14

Price history

Lowest recorded standalone price: $30. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Procedural Dungeon Architect Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $15.00 $30.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Procedural Dungeon Architect

  • Tools, Systems & Learning > Level & World Building
  • Theme > Buildings & Infrastructure
Procedural Dungeon Architect is a runtime dungeon generation system for Unity.
It allows you to dynamically generate interconnected rooms using door-based placement, while enforcing advanced constraints such as:
- Room count limits
- Distance constraints from reference objects
- Neighbor compatibility rules
- Controlled object spawning per room and per spawn point
- Runtime NavMesh generation (fully compatible with builds)

The asset is designed to be:
- Deterministic enough to control gameplay structure
- Flexible enough to support roguelikes, dungeons, modular levels
- Safe for runtime usage (timeouts, safeguards, no editor-only APIs)

It works entirely at runtime and does not require baked geometry or precomputed NavMeshes.

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