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Price history
Lowest recorded standalone price: $30. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Procedural Dungeon Architect
- Tools, Systems & Learning > Level & World Building
- Theme > Buildings & Infrastructure
Procedural Dungeon Architect is a runtime dungeon generation system for Unity.
It allows you to dynamically generate interconnected rooms using door-based placement, while enforcing advanced constraints such as:
- Room count limits
- Distance constraints from reference objects
- Neighbor compatibility rules
- Controlled object spawning per room and per spawn point
- Runtime NavMesh generation (fully compatible with builds)
The asset is designed to be:
- Deterministic enough to control gameplay structure
- Flexible enough to support roguelikes, dungeons, modular levels
- Safe for runtime usage (timeouts, safeguards, no editor-only APIs)
It works entirely at runtime and does not require baked geometry or precomputed NavMeshes.
It allows you to dynamically generate interconnected rooms using door-based placement, while enforcing advanced constraints such as:
- Room count limits
- Distance constraints from reference objects
- Neighbor compatibility rules
- Controlled object spawning per room and per spawn point
- Runtime NavMesh generation (fully compatible with builds)
The asset is designed to be:
- Deterministic enough to control gameplay structure
- Flexible enough to support roguelikes, dungeons, modular levels
- Safe for runtime usage (timeouts, safeguards, no editor-only APIs)
It works entirely at runtime and does not require baked geometry or precomputed NavMeshes.
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