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Procedural Animator Pro preview
Unity

Procedural Animator Pro

By Lolopupka Games

$44.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $31.49. The latest store price is $44.99.

Recorded prices for Procedural Animator Pro 4 price observations from Oct 5, 2026 to Nov 1, 2026. Lowest recorded price $31.49. Exact dates and prices are listed below. $0.00 $22.50 $44.99 Oct 5, 2026: $31.49. Unity New Release Discount 2026-10-05 2026-10-19 Oct 5, 2026: $31.49. Unity New Release Discount 2026-10-05 2026-10-19 Oct 5, 2026: $44.99. Unity First Price 2026-10-05 2026-10-05 Nov 1, 2026: $44.99. Latest store price Oct 5, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$44.99Latest store price
$44.99Unity First Price 2026-10-05 2026-10-05
$31.49Unity New Release Discount 2026-10-05 2026-10-19
$31.49Unity New Release Discount 2026-10-05 2026-10-19

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Procedural Animator Pro

Why Procedural animator?

Traditional animation can be time-consuming and difficult to adapt to different characters. Procedural Animator pro reduces the need for countless handcrafted animations by procedurally generating movement while still allowing your existing animations to blend naturally with the system. The result is smoother animation, more responsive characters, and significantly less animation work with perfect foot placement on any terrain. Procedural animator also supports wall climbing!

Features

- Real-Time Walking Pattern Switching: Instantly change walking patterns at runtime to create unique movement styles, personalities, and behaviors.
- Dynamic body animation: Easy to set up body idle and walking animations, rotation, and leaning effects. All fully procedural.
- Step Events: Trigger custom events whenever a foot touches or leaves the ground. Also supports custom timings for events.
- Built-in third-person and RTS controllers: Both with wall climbing support.
- Easy-to-use custom inspector with a unique system for setting up walking patterns.
- Helper tools for all kinds of procedural animations: Animate individual bones with ease and create stunning animations.
- Tail animator component: Add procedural tail animation to your model for more natural and lifelike movement.
- Wall Climbing System: Seamlessly climb walls and transition between floors, walls, and ceilings.
- Idle ↔ Walk Animation Blending: Smoothly blends from idle to movement.
- Automatic Speed Adaptation: Step timing, stride length, and animation speed adjust automatically based on movement speed.
- Procedural Foot Placement: Intelligent IK keeps feet planted naturally on uneven terrain and walls.
- Procedural Tail Animator: Realistic secondary motion that reacts to movement, turning, and acceleration.
- Adaptive Body Rotation: Character naturally rotates based on feet position.
- Highly Customizable: Supports different leg counts, body proportions, and creature types.
- Easy Integration: Add procedural animation to existing characters with minimal setup.
- Performance Friendly: Optimized, with a planned migration to DOTS in the future.
- Fully Documented: Includes setup instructions and customizable parameters.
- Works on Uneven Terrain: Maintains stable, natural movement across complex environments.
- Perfect For: Spiders, insects, robots, creatures, quadrupeds, hexapods, and also works with humanoids.

Compatibility and Dependencies

Procedural animator works great with Unity Animation Rigging and is compatible with any other IK solution. However, with Animation Rigging, the initial setup is much more intuitive. The character controller that comes with the package also requires the New Input System.

The system also supports speed-based animation adjustment, allowing movement animations to dynamically adapt according to character velocity. Walking cycles can automatically increase or decrease in speed based on movement speed, creating more natural and responsive locomotion.

The asset includes an automatic blend system between idle and walk animations, making it easy to create seamless transitions between standing and moving states.

Community Driven Development

Your feedback helps shape the future of Proceudral animator.

Join our Discord community to:
- Vote on future updates and new features
- Suggest improvements
- Get support and setup help
- Access upcoming previews and development progress
- Share your projects with the community

The roadmap is heavily influenced by community feedback, so your ideas can directly impact future releases.

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