Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.99 | Unity Permanent Decrease 2026-08-15 2026-08-22 | |
| $29.99 | Unity First Price 2026-07-28 2026-08-04 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Procedural 3D City Builder System
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Buildings & Infrastructure
- Theme > Modern
- Theme > Realistic
Every subsystem is independently configurable. You can adjust road density, block sizes, road types, zone weights, building spacing, prop density, bridge settings, terrain noise, and presets from a single editor workflow. Results are fully compatible with Unity’s Undo system and work seamlessly with Unity’s Prefab workflow.
Key Features
Spline-Based Road Grid: Generate roads using real splines instead of flat tiles, allowing smooth elevated bridges, overpasses, ramps, pillars, and guard rails.
Automatic Road Classification: Roads are automatically classified as Alley, Local, Arterial, or Highway based on spacing thresholds, with optional perimeter highway support.
Interactive Scene View Editing: Add or remove road nodes directly in the Scene View, reshape blocks, and use bridge tools to create organic or exact elevated road spans.
Zone System: Assign city blocks to Residential, Commercial, Industrial, or custom zones using Random, District, or Paint-based assignment modes.
Zone Painter: Paint zones directly over blocks in the Scene View using a floating panel with color-coded zone selection.
Perimeter-Packed Building Placement: Buildings are packed around road-facing block edges first, then remaining interior space is filled automatically.
Prefab Bounds Detection: Building footprints are detected directly from prefab bounds, so manual size tagging is not required.
Backyard Prop Generation: Empty spaces inside blocks can be filled with zone-specific or global backyard props.
Sidewalk & Street Prop Scattering: Automatically place streetlights, trees, corner props, hydrants, traffic lights, and furniture along sidewalks.
Bridge Prop Support: Use separate prop pools and spacing rules for elevated bridge decks.
Procedural Terrain Generation: Surround your city with blended terrain using configurable padding, height, sink depth, noise, blend width, and blend curve.
Simple & Advanced Workflows: Use Simple Mode for one-click generation or Advanced Mode for step-by-step control over roads, meshes, terrain, props, buildings, and global actions.
Preset Save/Load: Save complete tool configurations, including grid, zones, materials, and settings, for reuse or version control.
Seed Control: Lock seeds for reproducible city layouts or randomize them for fresh results.
Mesh Combining: Combine generated meshes by material to reduce draw calls and improve runtime performance.
Full Undo Support: Every generation step, grid edit, mesh build, prop pass, building placement, and terrain operation is registered with Unity’s Undo system.
Editor-Time Generation: Outputs standard GameObjects and optimized meshes with no runtime generation cost.