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Prism Laser Tower Mechanics for Unity preview
Unity

Prism Laser Tower Mechanics for Unity

By Goldy58

$5

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.

Recorded prices for Prism Laser Tower Mechanics for Unity 2 price observations from Sep 30, 2026 to Nov 4, 2026. Lowest recorded price $5. Exact dates and prices are listed below. $0.00 $2.50 $5.00 Sep 30, 2026: $5. Unity First Price 2026-09-30 2026-09-30 Nov 4, 2026: $5. Latest store price Sep 30, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$5Latest store price
$5Unity First Price 2026-09-30 2026-09-30

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Prism Laser Tower Mechanics for Unity

  • Theme > Military & Combat
Bring classic RTS laser tower mechanics to your game! This package provides a modular Prism Laser Tower system where towers dynamically link support beams to amplify attack power across a network. Placing towers within support range of one another allows non-attacking towers to chain their energy directly into the firing tower, dramatically increasing total output damage based on your inspector configurations. If a supporting tower detects an enemy within its own attack range, it breaks out of the support chain to attack directly, allowing your defensive network to react intelligently to multiple incoming targets. Core Features & How It Works: Dynamic Network Supports: Towers discover nearby friendly towers within support range using distance checks, instantly building support chains up to your configured limit. Target Switching: Supporting towers automatically change to self-defense mode. If an enemy enters a supporter's direct attack range, it detaches from the support network to attack the enemy directly. Damage Scaling: Primary firing damage calculates base damage plus support bonus damage multiplied by the number of linked supporters, giving you total control over power scaling. Customizable Visual & Audio: Uses standard Unity LineRenderers with customizable fade durations, optional impact particle spawner slots, and independent audio source triggers for both primary firing and supporting beam pulses. Documented C# Code: Includes fully commented scripts with numbered steps and section headers, making it effortless to read, tweak, or expand for your project's needs.

Unity price last checked .

Prices and availability may change.