PRISM 2 - Ultimate/Advanced, Beautiful Glass (URP)
By Mirza Beig
Rated 5.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price | |
| $30 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About PRISM 2 - Ultimate/Advanced, Beautiful Glass (URP)
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
40+ customizable parameters to suit any scenario where glass is needed.
Featuring refraction (+backfaces), per-channel chromatic dispersion, input normal distortion, per-material configurable blur and scattering, fresnel rim glow lighting + shading, thin-film iridescence, and multiple layers of transparency with alpha and custom textures (for render textures, mips/LODs, +backface rendering)... and more!
Create all kinds of effects with mininal setup and a single shader:
> frosted glass, warped windows, water, masked patterns/images, etc.
EZ Glass is -included- with PRISM! It will be unlocked automatically as 'FREE'.
PRISM 1 and PRISM 2 are both unlocked by the purchase of either. [You only need one to get the other (if you own one, you get both).]
Shader Model 3.5:
-- for Desktop, Mobile, and WebGL.
Not made or tested for XR (VR/AR).
> as such, it's not (officially) supported.
Requires Shader Variant Limit to be at least 16,384.
> in Project Settings -> Shader Graph (for keyword toggles).