PrimeTween PRO · Code-Free Animations
By Kyrylo Kuzyk
Rated 5.0/5 from 12 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $29.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $14.99 | Autumn Sale | |
| $29.99 | Unity Permanent Increase 2026-07-20 2026-07-27 | |
| $19.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About PrimeTween PRO · Code-Free Animations
- Tools, Systems & Learning > Development Tools & Automation
All PrimeTween features accessible from the Inspector, no code required.
Instantly preview animations in Edit Mode.
Up to 2x faster with Job System and Burst Compiler support.Per-object material animations with MaterialPropertyBlock. Zero cleanup code, zero memory leaks, zero headaches.Zero allocations, as always.UniTask support.
TweenAnimationComponent
Animate anything with no code: create complex animations, add callbacks, delays, and custom animations entirely from the Inspector.
Preview in Edit Mode: play the entire animation or scrub the timeline manually.Simplify your C# code: tweak all animation properties in the Inspector, including how the animation responds to interruptions and direction changes. PrimeTween handles the animation state automatically, so your C# code does not have to.Divide responsibilities: programmers create the structure, artists fill it with animations of any complexity.
TweenAnimation
Serialize animations directly in MonoBehaviour scripts: all the power of TweenAnimationComponent, without needing a separate component.
No more null references: never forget an unassigned animation reference in the scene again.Full C# control: anything you can configure in the Inspector, you can also do from code — for workflows that need extra automation.
Job System and Burst Compiler support
Up to 2x faster: the more animations running simultaneously, the better the per-animation performance (only regular Tween animations benefit from the improved performance; Sequences and TweenAnimations are unaffected).
Soft dependency on Burst Compiler: your project will still compile without the Burst Compiler installed.
Per-Object Material Animations
Animate any Renderer property: PrimeTween uses MaterialPropertyBlock under the hood, so you never have to copy materials or manage material memory manually.
Fire and forget: animate Renderers with zero cleanup code, zero memory leaks, zero headaches.Full Inspector integration: animate any Renderer property right from the Inspector or from C#.