Predicted NavMesh Path Finder for PurrNet
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price | |
| $25 | Unity Permanent Decrease 2026-06-30 2026-07-07 | |
| $49 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Predicted NavMesh Path Finder for PurrNet
- Tools, Systems & Learning > Game Templates & Systems
It computes reliable paths inside the prediction loop without handling movement, giving you full control over how your characters or AI navigate.
This package is customizable for different genres - whether you're building RTS units, RPG enemies, co-op AI, or competitive multiplayer characters. It is ideal for any project that requires perfectly synchronized navigation across server and clients without desyncs, rubber-banding, or bandwidth waste.
Comes with a minimal usage example, debug gizmos, and clear documentation to get you started fast.