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PPG - Procedural Placement Graph preview
Unity

PPG - Procedural Placement Graph

By Isuzu Works

Current price
$55
Lowest recorded
$55
3 likes
PPG - Procedural Placement Graph preview 1 1 / 5

Price history

Lowest recorded standalone price: $55. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for PPG - Procedural Placement Graph Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $27.50 $55.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About PPG - Procedural Placement Graph

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Procedural Placement Graph (PPG) is a node-based framework for placing objects procedurally in your scenes — with GPU-accelerated rendering that scales to massive instance counts.

Build placement rules visually by connecting nodes in a graph editor. PPG handles generation, filtering, transformation, and instancing — all without writing code.

■ GPU-Instanced Rendering (BatchRendererGroup)

Set the Instancing Mode to BRG and your prefabs are rendered via Unity's BatchRendererGroup — no GameObjects created, minimal draw calls. Instances are automatically partitioned into spatial grid cells with per-cell frustum culling powered by a Burst-compiled job. Multi-material prefabs and LODGroup prefabs (LOD0) are supported out of the box.

■ Performance at Scale

- 10,000 instances → single-digit draw calls (vs 10,000 with GameObject mode)
- Grid-based spatial culling skips off-screen cells entirely
- Burst/Jobs compiled pipeline for sampling, filtering, relaxation, noise, and culling
- Hash-based node output caching for instant re-execution on partial graph changes

■ Flexible & Extensible

- 50+ built-in nodes: generators, filters, transforms, attributes, instancers, spline sampling, flow control
- Works with any prefab, any terrain, any scene scale
- Parameter overrides let one graph produce varied results per PPGComponent
- SubGraphs for reusable placement patterns
- Custom nodes via a simple C# interface

■ Artist-Friendly

- Live Scene preview with density, steepness, and attribute color modes
- Full Undo support for Generate/Cleanup
- Terrain integration: height sampling, slope filtering, splat-map density
- Unity Splines integration for path-based placement
- Designed for level designers and technical artists who want production-quality procedural placement with GPU-level performance.

Unity price last checked .

Prices and availability may change.