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Post-Apocalyptic Pickup Truck | Physics-Based Vehicle Controller preview
Unity

Post-Apocalyptic Pickup Truck | Physics-Based Vehicle Controller

By Kotal3D Assets

Current price
$24.99
Lowest recorded
$24.99
4 likes
Post-Apocalyptic Pickup Truck | Physics-Based Vehicle Controller preview 1 1 / 10

Price history

Lowest recorded standalone price: $24.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Post-Apocalyptic Pickup Truck | Physics-Based Vehicle Controller Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $12.50 $24.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Post-Apocalyptic Pickup Truck | Physics-Based Vehicle Controller

  • Theme > Sci-fi & Space
  • Theme > Dystopian & Post-apocalyptic
  • Art & Visuals > 3D
  • Art & Visuals > UI & GUI
Post-Apocalyptic Pickup Truck is a ready-to-use vehicle asset built around a realistic physics-based controller. It includes a full driving system with engine simulation, transmission, steering, brakes, traction control, and adjustable suspension — all working with both Legacy Input and the New Input System.

The asset comes with pre-configured demo scenes for all three render pipelines, 6 color variants of the pickup truck, and a complete set of supporting systems: camera, lights, UI, and wheel visuals.

Features
Physics Vehicle Controller
- Engine simulation with torque curve and RPM range (800–7000 RPM)
- Manual and automatic transmission with configurable gear ratios
- All-wheel drive and rear-wheel drive modes
- Steering that adjusts based on vehicle speed
- Traction control to prevent wheel slip
- Adjustable suspension height at runtime
- Collision detection with impact force events
- Adaptable to other vehicles – manual wheel repositioning (this process is shown in the asset's demo video on the store page)

Input Systems
Supports both input systems — use whichever your project requires:
- Legacy Input (no extra packages)
- New Input System (Input Action Asset included)

Default controls work with keyboard/mouse and can be remapped for gamepad.

Camera System
Smooth orbiting camera with:
- Right mouse button drag to orbit
- Mouse wheel to zoom
- Auto-follow mode when not orbiting
- Adjustable rotation speed, smoothness, and vertical angle limits

Lights System
Functional vehicle lights controlled via code or editor context menu:
- Headlights and taillights (toggle on/off)
- Top/roof light (toggle on/off)
- Brake lights (activate automatically when braking)
- Reverse lights (activate automatically in reverse gear)
- Turn signals with blinking animation

UI Dashboard
In-game interface showing:
- Speed in km/h
- Current RPM
- Current gear (R, 1, 2, 3...)
- Suspension height slider with reset button

Wheel Visuals
Visual wheel bones automatically sync with physics:
- Wheel rotation matching WheelCollider RPM
- Steering angle on front wheels
- Suspension compression/extension animation

Events for Custom Integration
CarController exposes events for connecting your own systems:
- OnSpeedChanged, OnRpmChanged, OnGearChanged
- OnStartBraking, OnStopBraking
- OnHit (collision force)
- OnSuspensionChanged

Render Pipeline Support
Separate demo scenes and prefabs are included for:
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)

Included Content
- 3 demo scenes (one per render pipeline)
- Main pickup truck prefab for each render pipeline
- 5 color variants: Blue, Gray, Green, Orange, Yellow (Red is the original color on the main prefab)
- Demo UI canvas with HUD elements
- Input Action Asset for New Input System
- Full C# source code

Quick Start
1. Open the demo scene matching your project's render pipeline
2. Press Play
3. Drive with WASD + mouse for camera control
4. Adjust suspension via the UI slider

Customization
All vehicle parameters are editable in the Inspector:
- Engine power and torque curve
- Gear ratios and final drive
- Steering angles and speed limits
- Brake power and traction control sensitivity
- Suspension height limits
- Camera distance, speed, and smoothness
- Light blink intervals

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