Current sales News My Tracked Assets Login
Pose Blender Pro preview
Unity

Pose Blender Pro

By Boksma Software Solutions

$19.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for Pose Blender Pro 2 price observations from Sep 26, 2026 to Oct 31, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Sep 26, 2026: $19.99. Unity Permanent Increase 2026-09-26 2026-10-03 Oct 31, 2026: $19.99. Latest store price Sep 26, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.99Unity Permanent Increase 2026-09-26 2026-10-03

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Pose Blender Pro

  • Tools, Systems & Learning > Development Tools & Automation
Pose Blender Pro adds responsive upper-body animation on top of your existing clips. Spine offsets, look-at tracking, layered poses and IK, all blended at runtime in Late Update - and all of it multithreaded, so a crowd of characters costs a fraction of the main thread.

In our 250-character test build, Multi-thread mode ran at 141 FPS versus 98 FPS single-threaded: 31% less frame time, with zero per-frame garbage.

Look Profiles
Create as many spine offset configurations as you need - "Relaxed", "Combat Ready", "Weapon Holding" - and switch or blend between them at runtime.
- Smooth blending between profiles, even when they use different bones
- Per-bone rotation limits for each spine segment, neck and head
- Auto-distribution keeps the total range at plus/minus 90 degrees
- No extra animator states or layers

Look-At System
Characters that actually look at things.
- Pick which bone drives the look direction
- Blends with your manual offsets, so you can fade look-at in and out without snapping
- Rotation spread naturally across the spine chain, not just the head
- Switch targets at runtime

Overlay Poses
Record a pose from any animation frame and layer it over your base animation.
- Unlimited overlay poses, each with its own blend weight
- Bone chains decide exactly which bones take part
- Smooth blend in and out from script
- Pose Recorder captures any frame of a clip, not just the first

IK Controller
- Two-bone solver with configurable iteration count (1-100)
- Humanoid limbs out of the box, manual bones for custom rigs
- Independent position and rotation weights per constraint
- Master weight blending over time

Camera Stabilizer
Keeps first- and third-person cameras steady while the spine offsets move, and follows the head without the jitter.

Editor Tools
- Character Setup window - from imported character to working setup in minutes
- Pose Recorder - capture poses visually, no code needed
- Bone Chain Creator - pick bones straight from the skeleton
- Live preview in edit mode, which restores your original pose when you switch it off

Sample Controller
A complete, modular demo character: movement, mouse look, first/third person camera, aiming down sights, reload and inspect animations. Production-quality code you can use, customise or learn from.

Perfect for
First-person shooters, third-person aiming and cover systems, dialogue scenes, cutscenes, vehicle occupants, and any crowd that needs to look alive.

What's included
- Pose Blender Pro, IK Controller and Camera Stabilizer components
- Editor tools: Character Setup, Pose Recorder Pro, Bone Chain Creator
- Complete sample character controller and demo scene
- PDF documentation and public API reference

Requirements
- Unity 6 (6000.3) or newer
- Burst package (com.unity.burst) - required
- The demo scene also uses the Input System, URP and TextMeshPro. The Pose Blender Pro components themselves work in any render pipeline.

Unity price last checked .

Prices and availability may change.