Unity
Pose Blender Lite
FREE
Rated 0.0/5 from 2 ratings on Unity.
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Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
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|---|---|---|
| FREE | Latest store price |
About Pose Blender Lite
- Tools, Systems & Learning > Development Tools & Automation
What Makes Pose Blender Lite Special?
Stop fighting with rigid animator controllers and limited animation clips. PBL lets you layer, blend, and control character animations in real-time with surgical precision. Whether you're building a first-person shooter, third-person adventure, or cinematic cutscene system, PBL gives you the flexibility to make your characters feel alive and responsive.
PBL does two essential things for your character animation in Unity:
Core Systems
Unlimited Look Profiles – Your Animation Presets, Perfected
Create as many spine offset configurations as your project needs. Switch seamlessly between "Relaxed," "Combat Ready," "Weapon Holding," or any custom profile you design.
Profile blending – Smooth LERP transitions between configurations
Per-bone rotation limits – Precise control over each spine segment, neck, and head
Auto-distribution mode – Maintains ±90° total range across your bone chain
Runtime switching – Change profiles on the fly based on gameplay state
No animator complexity – Direct control without cluttering your animator controller
Perfect for games where characters need to feel different when holding weapons, in cover, aiming, or in different emotional states.
Advanced Look-At System – Natural Eye Contact & Head Tracking
Characters that actually look at things feel more alive. PBL's look-at system is built for realism and flexibility.
Configurable origin bone – Choose which bone (spine, chest, head) serves as the look-at pivot point
Independent leaning control – Body lean and head tracking work together, not against each other
Smooth weight blending – Fade look-at on/off with adjustable intensity
Runtime target switching – Look at enemies, objectives, other characters, or UI elements
Distributed rotation – Natural movement across the entire spine chain, not just the head
No more stiff, robotic head turns. Your characters will track targets naturally while maintaining body posture.
Unlimited Overlay Poses – Layer Animations Like a Pro
The secret weapon for expressive characters. Record keyframe poses and blend them with your base animations in real-time.
Unlimited pose layers – Stack as many poses as you need (v2.1.0 removes all limits!)
Per-pose blend weights – Fine-tune each layer's influence independently
Smooth transitions – Built-in blend system for seamless pose changes
Bone chain control – Define exactly which bones participate in each pose
Runtime recording – Capture poses in editor and apply them at runtime
Automatic migration – Legacy setups upgrade seamlessly
Precision Bone Chain System
Control exactly which bones blend with which animations. No more wrestling with full-body blends when you only want to affect the upper body.
Visual bone hierarchy selector – Drag-select bones from your character's skeleton
Per-overlay chain editing – Different poses can affect different body parts
Improved editor workflow – Cleaner UI, faster iteration
Works with any humanoid rig – No special setup required
Full Upper-Body Control – The Animation Sweet Spot
Static spine offsets are boring. PBL gives you dynamic, responsive upper-body control.
Vertical/horizontal look offsets – Character looks up/down and left/right naturally
Independent leaning – Lean body while head tracks targets independently
Per-bone distribution – Rotation spreads naturally across spine segments
Real-time adjustability – Tweak offsets in inspector during play mode
Profile-based limits – Different max rotations per animation state
Perfect for:
First-person gun handling
Third-person aiming systems
Cover systems
Vehicle occupants looking around
Dialogue scenes with dynamic eye contact
Powerful IK Controller
Need hands to grab ledges? Feet to plant on uneven terrain? PBL's IK system has you covered.
Configurable iteration count (1-100) – Balance quality vs. performance
Master weight blending – Fade IK influence smoothly over time
Two-bone solver – Optimized, production-tested algorithm
Humanoid limb support – Works seamlessly with Unity's humanoid rigs
Manual bone mode – Full control for custom rigs
No more fighting Unity's built-in Animator IK limitations. This is IK that actually works the way you expect.
Camera Stabilizer – Smooth Follows Without the Jitter
Character animations shouldn't make your camera shake uncontrollably. The included stabilizer keeps first-person and third-person cameras smooth even during complex animations.
Automatic stabilization – Compensates for spine offset rotations
Configurable offset – Position camera exactly where you need it
Works with look profiles – Stays stable even during profile transitions
Workflow & Usability
Streamlined Setup Workflow
Gone are the days of manual component setup. The Character Setup window guides you through the entire process.
One-click setup detection – Warns you if setup is incomplete
Automatic bone detection – Finds your character's skeleton automatically
Profile initialization – Creates your first profile with sensible defaults
Guided workflow – Step-by-step instructions in the editor
Get from imported character to fully functional PBL setup in under 5 minutes.
Production-Ready Sample Controller
Learn by example with a complete, modular character controller that actually works.
Modular component system – Movement, rotation, camera, weapons, animation all separated
Simple Character Controller – One component to add them all
First-person and third-person support – Switch camera modes at runtime
Weapon inspection animation – Example of complex pose blending
Use it as-is, customize it, or learn from it. This isn't a toy demo—it's production-quality code.
Editor Tools Built for Speed
Pose Recorder Window – Capture poses visually, no code required
Bone Chain Creator – Visual bone selection with drag-select
Profile management UI – Create, rename, delete, reorder profiles instantly
Live preview mode – See changes in edit mode before entering play mode
Inspector integration – Everything accessible without custom windows
Why Choose Pose Blender Lite?
✅ It Just Works – No complicated setup, no mysterious errors, no fighting the system
✅ Performance Optimized – Runs efficiently even with multiple profiles and poses
✅ Fully Documented – Comprehensive GitBook documentation + video tutorials
✅ Active Support – Join the Discord for quick answers and community help
✅ Regular Updates – Continuous improvements based on user feedback
✅ Unity 6 Ready – Fully compatible with the latest Unity version
✅ Any Rig – Works with humanoid, generic, and custom rigs
✅ URP/HDRP/Built-in – Render pipeline agnostic
Perfect For:
First-Person Shooters – Weapon handling, aiming, procedural recoil
Third-Person Games – Dynamic camera systems, over-the-shoulder aiming
Dialogue Systems – Characters that look at each other naturally
Cutscenes – Blend between animation clips with runtime pose adjustments
Cover Systems – Characters that peek, lean, and aim realistically
Vehicle Systems – Drivers/passengers looking around naturally
VR Experiences – Responsive character reactions to player gaze
What's Included
✅ PoseBlenderLite Component – The core animation system
✅ IK Controller – Full inverse kinematics solution
✅ Camera Stabilizer – Smooth camera follow system
✅ Complete Sample Controller – Production-ready character controller
✅ Demo Scenes – Multiple examples showing different use cases
✅ Editor Tools – Setup window, pose recorder, bone chain creator
✅ Full Documentation – GitBook guide + inline code comments
✅ Discord Community – Get help, share tips, request features
Get Started in Minutes
1. Import your character
2. Open Tools → Pose Blender Lite → Character Setup
3. Follow the guided setup
4. Start tweaking profiles and poses
5. Hit play and see your character come to life
No complex tutorials needed. No weeks of learning. Just results.
Ready to Upgrade Your Character Animations?
Stop settling for stiff, lifeless characters. Give your players animations that feel responsive, natural, and alive.
Join the Discord if you have any questions, and I'll do my best to answer them!
Stop fighting with rigid animator controllers and limited animation clips. PBL lets you layer, blend, and control character animations in real-time with surgical precision. Whether you're building a first-person shooter, third-person adventure, or cinematic cutscene system, PBL gives you the flexibility to make your characters feel alive and responsive.
PBL does two essential things for your character animation in Unity:
Core Systems
Unlimited Look Profiles – Your Animation Presets, Perfected
Create as many spine offset configurations as your project needs. Switch seamlessly between "Relaxed," "Combat Ready," "Weapon Holding," or any custom profile you design.
Profile blending – Smooth LERP transitions between configurations
Per-bone rotation limits – Precise control over each spine segment, neck, and head
Auto-distribution mode – Maintains ±90° total range across your bone chain
Runtime switching – Change profiles on the fly based on gameplay state
No animator complexity – Direct control without cluttering your animator controller
Perfect for games where characters need to feel different when holding weapons, in cover, aiming, or in different emotional states.
Advanced Look-At System – Natural Eye Contact & Head Tracking
Characters that actually look at things feel more alive. PBL's look-at system is built for realism and flexibility.
Configurable origin bone – Choose which bone (spine, chest, head) serves as the look-at pivot point
Independent leaning control – Body lean and head tracking work together, not against each other
Smooth weight blending – Fade look-at on/off with adjustable intensity
Runtime target switching – Look at enemies, objectives, other characters, or UI elements
Distributed rotation – Natural movement across the entire spine chain, not just the head
No more stiff, robotic head turns. Your characters will track targets naturally while maintaining body posture.
Unlimited Overlay Poses – Layer Animations Like a Pro
The secret weapon for expressive characters. Record keyframe poses and blend them with your base animations in real-time.
Unlimited pose layers – Stack as many poses as you need (v2.1.0 removes all limits!)
Per-pose blend weights – Fine-tune each layer's influence independently
Smooth transitions – Built-in blend system for seamless pose changes
Bone chain control – Define exactly which bones participate in each pose
Runtime recording – Capture poses in editor and apply them at runtime
Automatic migration – Legacy setups upgrade seamlessly
Precision Bone Chain System
Control exactly which bones blend with which animations. No more wrestling with full-body blends when you only want to affect the upper body.
Visual bone hierarchy selector – Drag-select bones from your character's skeleton
Per-overlay chain editing – Different poses can affect different body parts
Improved editor workflow – Cleaner UI, faster iteration
Works with any humanoid rig – No special setup required
Full Upper-Body Control – The Animation Sweet Spot
Static spine offsets are boring. PBL gives you dynamic, responsive upper-body control.
Vertical/horizontal look offsets – Character looks up/down and left/right naturally
Independent leaning – Lean body while head tracks targets independently
Per-bone distribution – Rotation spreads naturally across spine segments
Real-time adjustability – Tweak offsets in inspector during play mode
Profile-based limits – Different max rotations per animation state
Perfect for:
First-person gun handling
Third-person aiming systems
Cover systems
Vehicle occupants looking around
Dialogue scenes with dynamic eye contact
Powerful IK Controller
Need hands to grab ledges? Feet to plant on uneven terrain? PBL's IK system has you covered.
Configurable iteration count (1-100) – Balance quality vs. performance
Master weight blending – Fade IK influence smoothly over time
Two-bone solver – Optimized, production-tested algorithm
Humanoid limb support – Works seamlessly with Unity's humanoid rigs
Manual bone mode – Full control for custom rigs
No more fighting Unity's built-in Animator IK limitations. This is IK that actually works the way you expect.
Camera Stabilizer – Smooth Follows Without the Jitter
Character animations shouldn't make your camera shake uncontrollably. The included stabilizer keeps first-person and third-person cameras smooth even during complex animations.
Automatic stabilization – Compensates for spine offset rotations
Configurable offset – Position camera exactly where you need it
Works with look profiles – Stays stable even during profile transitions
Workflow & Usability
Streamlined Setup Workflow
Gone are the days of manual component setup. The Character Setup window guides you through the entire process.
One-click setup detection – Warns you if setup is incomplete
Automatic bone detection – Finds your character's skeleton automatically
Profile initialization – Creates your first profile with sensible defaults
Guided workflow – Step-by-step instructions in the editor
Get from imported character to fully functional PBL setup in under 5 minutes.
Production-Ready Sample Controller
Learn by example with a complete, modular character controller that actually works.
Modular component system – Movement, rotation, camera, weapons, animation all separated
Simple Character Controller – One component to add them all
First-person and third-person support – Switch camera modes at runtime
Weapon inspection animation – Example of complex pose blending
Use it as-is, customize it, or learn from it. This isn't a toy demo—it's production-quality code.
Editor Tools Built for Speed
Pose Recorder Window – Capture poses visually, no code required
Bone Chain Creator – Visual bone selection with drag-select
Profile management UI – Create, rename, delete, reorder profiles instantly
Live preview mode – See changes in edit mode before entering play mode
Inspector integration – Everything accessible without custom windows
Why Choose Pose Blender Lite?
✅ It Just Works – No complicated setup, no mysterious errors, no fighting the system
✅ Performance Optimized – Runs efficiently even with multiple profiles and poses
✅ Fully Documented – Comprehensive GitBook documentation + video tutorials
✅ Active Support – Join the Discord for quick answers and community help
✅ Regular Updates – Continuous improvements based on user feedback
✅ Unity 6 Ready – Fully compatible with the latest Unity version
✅ Any Rig – Works with humanoid, generic, and custom rigs
✅ URP/HDRP/Built-in – Render pipeline agnostic
Perfect For:
First-Person Shooters – Weapon handling, aiming, procedural recoil
Third-Person Games – Dynamic camera systems, over-the-shoulder aiming
Dialogue Systems – Characters that look at each other naturally
Cutscenes – Blend between animation clips with runtime pose adjustments
Cover Systems – Characters that peek, lean, and aim realistically
Vehicle Systems – Drivers/passengers looking around naturally
VR Experiences – Responsive character reactions to player gaze
What's Included
✅ PoseBlenderLite Component – The core animation system
✅ IK Controller – Full inverse kinematics solution
✅ Camera Stabilizer – Smooth camera follow system
✅ Complete Sample Controller – Production-ready character controller
✅ Demo Scenes – Multiple examples showing different use cases
✅ Editor Tools – Setup window, pose recorder, bone chain creator
✅ Full Documentation – GitBook guide + inline code comments
✅ Discord Community – Get help, share tips, request features
Get Started in Minutes
1. Import your character
2. Open Tools → Pose Blender Lite → Character Setup
3. Follow the guided setup
4. Start tweaking profiles and poses
5. Hit play and see your character come to life
No complex tutorials needed. No weeks of learning. Just results.
Ready to Upgrade Your Character Animations?
Stop settling for stiff, lifeless characters. Give your players animations that feel responsive, natural, and alive.
Join the Discord if you have any questions, and I'll do my best to answer them!