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PortraitFit — Portrait WebGL Template for Unity preview
Unity

PortraitFit — Portrait WebGL Template for Unity

By schnurbusch

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for PortraitFit — Portrait WebGL Template for Unity 2 price observations from Aug 19, 2026 to Nov 5, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Aug 19, 2026: $9.99. Unity First Price 2026-08-19 2026-08-19 Nov 5, 2026: $9.99. Latest store price Aug 19, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity First Price 2026-08-19 2026-08-19

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About PortraitFit — Portrait WebGL Template for Unity

  • Tools, Systems & Learning > Development Tools & Automation
Unity's default WebGL page assumes a landscape game. If your game is portrait, built at 9:16 for phones, that page squeezes or distorts it. On desktop it looks broken, and inside an itch.io embed it looks worse.

PortraitFit keeps your game pixel-true on every screen:
- Landscape windows (desktop): a centered portrait column with clean letterbox bars. No distortion, no squeezing.
- Portrait windows (phones): the game fills the screen, or strictly keeps its ratio, whichever you choose.

SET UP FROM A WINDOW
Window > PortraitFit > Setup does the whole job.
- Install template copies it to Assets/WebGLTemplates for you, which is the only place Unity looks.
- Aspect ratio presets for 9:16, 10:16, 3:4, 2:3 and 1:1, plus free entry.
- Colors as normal Unity color fields: background and letterbox bars, loading text, and the three progress bar colors.
- Switches for fill behaviour on phones, the built-in fullscreen button, and the loading screen.
- One click sets PortraitFit as your WebGL template and puts the default canvas in your ratio.
- A project check shows whether the template is installed, whether the player settings point at it, and whether the canvas is portrait. That is where the classic "it still looks stretched" mistake shows up.

The window reads the values back out of index.html, so the file stays readable and you can still edit it by hand.

SAFE AREA
SafeAreaFitter handles what the page cannot: notches, punch-hole cameras and home indicators. Put it on a full-screen child of your Canvas and parent your UI to it. Per axis, with an editor override and extra padding.

DEMO
Window > PortraitFit > Add Demo To Scene drops in a component that builds its UI at runtime, no prefab and no scene file. It shows window size, target ratio, safe area and orientation live.

REQUIREMENTS
Unity 6 or newer. The template itself is plain HTML, CSS and JavaScript with no build tools. SafeAreaFitter and the demo need uGUI; without it those assemblies exclude themselves and the template still works.

Battle-tested: this template ships with my game Famechaser, on desktop and mobile.

NOT A RESPONSIVE UI FRAMEWORK
It makes the page around your game behave and gives you a safe-area helper inside it. Laying out your UI so it survives different ratios is still your job.

Unity price last checked .

Prices and availability may change.