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Portals (Shaders and VFX) preview
Unity

Portals (Shaders and VFX)

By Mirza Beig

$20

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.

Recorded prices for Portals (Shaders and VFX) 1 price observations from Nov 6, 2026 to Nov 6, 2026. Lowest recorded price $20. Exact dates and prices are listed below. $0.00 $10.00 $20.00 Nov 6, 2026: $20. Latest store price Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$20Latest store price

About Portals (Shaders and VFX)

  • Theme > Sci-fi & Space
  • Art & Visuals > VFX
The most advanced visual effects for rendering portals. If you're looking for the best-looking (Valve-inspired) portals for your game, then look no further: this asset has all the prefabs (classic blue/orange), shaders, particle systems, and post-processing effects you need. Everything is rendered procedurally, with exposed properties and sliders to tune the visuals and colours exactly to your liking. Prefabs are setup in layers, so you can toggle parts of it on/off to tune the performance further. You can even render multiple distortion waves for objects nearby or passing through, and apply custom post-processing lighting and grid projection over them, like a Stargate! This asset is most suitable for desktop rendering. Mobile and XR have limited support due to platform/performance considerations. WebGL is not supported. NOTE: This asset contains everything seen in the promo images, but is not itself a functional portal system or renderer - you will need to setup your own portal cameras and traversal.

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