Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price |
About Pooled Object System
The Pooled Object System is a production-ready alternative to Unity’s standard instantiation workflow, designed to reduce allocations and improve runtime performance.
Pools are defined using ScriptableObjects, supporting reusable configurations, scene-scoped cleanup, and flexible exhaustion behaviour. Optional lifecycle callbacks allow pooled objects to reset state safely, while built-in safety features prevent object leaks and misuse.
The system includes debugging tools, runtime statistics, and a complete demo scene demonstrating common use cases such as bullets, explosions, enemies, and debris. It is suitable for VFX, projectiles, AI, UI elements, and any frequently spawned runtime objects.
Pools are defined using ScriptableObjects, supporting reusable configurations, scene-scoped cleanup, and flexible exhaustion behaviour. Optional lifecycle callbacks allow pooled objects to reset state safely, while built-in safety features prevent object leaks and misuse.
The system includes debugging tools, runtime statistics, and a complete demo scene demonstrating common use cases such as bullets, explosions, enemies, and debris. It is suitable for VFX, projectiles, AI, UI elements, and any frequently spawned runtime objects.