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Pooled Object System preview
Unity

Pooled Object System

By Joshua Elder

$25

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.

Recorded prices for Pooled Object System 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $25. Exact dates and prices are listed below. $0.00 $12.50 $25.00 Nov 2, 2026: $25. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$25Latest store price

About Pooled Object System

The Pooled Object System is a production-ready alternative to Unity’s standard instantiation workflow, designed to reduce allocations and improve runtime performance.

Pools are defined using ScriptableObjects, supporting reusable configurations, scene-scoped cleanup, and flexible exhaustion behaviour. Optional lifecycle callbacks allow pooled objects to reset state safely, while built-in safety features prevent object leaks and misuse.

The system includes debugging tools, runtime statistics, and a complete demo scene demonstrating common use cases such as bullets, explosions, enemies, and debris. It is suitable for VFX, projectiles, AI, UI elements, and any frequently spawned runtime objects.

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Prices and availability may change.