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Pool Scope - Visual Object Pooling preview
Unity

Pool Scope - Visual Object Pooling

By DragonGate

$15

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Pool Scope - Visual Object Pooling 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Jun 20, 2026: $24.99. Unity First Price 2026-06-20 2026-06-27 Sep 26, 2026: $15. Unity Permanent Decrease 2026-09-26 2026-10-03 Oct 31, 2026: $15. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity Permanent Decrease 2026-09-26 2026-10-03
$24.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Pool Scope - Visual Object Pooling

PoolHandle API — Create independent pools with PoolScope.CreatePool(). Each call returns a handle; no string keys, no singletons to manage. Three loader types — Supply a prefab directly, load from Resources, or pass a custom factory function for Addressables or any external pipeline. Auto-return — Call pool.Get(float lifetime) or attach PoolScopeAutoReturn to a prefab with a default lifetime set in the Inspector. Runtime Monitor — Toggle with a configurable hotkey or 3-finger tap on mobile. Resize the window and watch usage bars update live. Editor Monitor — Dedicated EditorWindow under Window > PoolScope > Monitor with per-pool usage bars and peak markers. Class pool support — Pool plain C# objects alongside GameObjects with PoolScope.CreateClassPool(). IPoolable callbacks — Implement OnGet and OnReturn on any component for initialization and cleanup hooks. Zero dependencies — No framework, no singleton base class. Initializes automatically before the first scene loads. Fully open source — All source code is included and unobfuscated. Read it, modify it, and make it your own.

Unity price last checked .

Prices and availability may change.