Unity
Police Station with Interior (Mobile Optimized + Baked Lighting)
$8
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $8. The latest store price is $8, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $8 | Latest store price |
About Police Station with Interior (Mobile Optimized + Baked Lighting)
- Theme > Buildings & Infrastructure
- Theme > Modern
- Art & Visuals > 3D
Interior Police Station – Baked Lighting Environment (Unity)
This package contains a complete interior Police Station environment designed for games and simulations. The environment is optimized, fully assembled, and uses baked lighting for stable performance on PC, console, and mobile platforms.
Note: This package includes interior assets only. No exterior buildings, characters, vehicles, or scripts are included.
Package Contents
Scene & Assets Overview
- Unique Prefabs: 17
- Scene-only Objects: 15
- Unique Meshes: 19
- Total Objects in Scene: Multiple instanced prefabs (doors, furniture, frames, etc.)
- Lighting: Fully baked (no real-time lights included)
This package is delivered as a ready-to-use interior scene, suitable for police stations, prisons, detective offices, or law enforcement environments.
SceneAnalysisReport
Included Asset Types
- Main interior building structure
- Police station furniture (desks, cabinets, seating, storage units)
- Doors and door frames (main doors, prison doors, single doors)
- Interior architectural elements
- Modular props reused efficiently via prefabs
Prefab instances are not duplicated meshes—all repeated objects share the same source prefab for optimal memory usage.
SceneAnalysisReport
Geometry Details
- Total Vertices: 28,155
- Total Triangles: 24,478
- Average Poly Count: Low to mid-poly, suitable for real-time applications
All meshes are optimized and suitable for baked lighting workflows.
SceneAnalysisReport
Texture Information
Texture Summary
- Total Textures: 11
- Texture Resolutions:
1024 × 1024 (majority)
1024 × 512
256 × 256 (tile-based textures)
- Texture Format: Compressed
- Estimated Total Texture Memory: Optimized for performance
Texture Maps Included
- Base Color / Albedo (_MainTex)
- Designed for use with baked lighting
- No unnecessary texture duplication
SceneAnalysisReport
Render Pipeline Compatibility
- Built-in Render Pipeline: Supported
- URP: Supported
- HDRP: Compatible with material upgrade (no HDRP-specific shaders included)
Lighting is baked using standard Unity workflows.
Not Included
- Exterior building
- Characters
- Animations
- Scripts
- Audio
- Vehicles
- Interactive door animations
This asset focuses purely on environment art, allowing developers full control over gameplay systems.
Use Cases
- Police station interiors
- Prison or detention center environments
- Crime investigation scenes
- Simulation or training projects
- Mobile, PC, and console games
This package contains a complete interior Police Station environment designed for games and simulations. The environment is optimized, fully assembled, and uses baked lighting for stable performance on PC, console, and mobile platforms.
Note: This package includes interior assets only. No exterior buildings, characters, vehicles, or scripts are included.
Package Contents
Scene & Assets Overview
- Unique Prefabs: 17
- Scene-only Objects: 15
- Unique Meshes: 19
- Total Objects in Scene: Multiple instanced prefabs (doors, furniture, frames, etc.)
- Lighting: Fully baked (no real-time lights included)
This package is delivered as a ready-to-use interior scene, suitable for police stations, prisons, detective offices, or law enforcement environments.
SceneAnalysisReport
Included Asset Types
- Main interior building structure
- Police station furniture (desks, cabinets, seating, storage units)
- Doors and door frames (main doors, prison doors, single doors)
- Interior architectural elements
- Modular props reused efficiently via prefabs
Prefab instances are not duplicated meshes—all repeated objects share the same source prefab for optimal memory usage.
SceneAnalysisReport
Geometry Details
- Total Vertices: 28,155
- Total Triangles: 24,478
- Average Poly Count: Low to mid-poly, suitable for real-time applications
All meshes are optimized and suitable for baked lighting workflows.
SceneAnalysisReport
Texture Information
Texture Summary
- Total Textures: 11
- Texture Resolutions:
1024 × 1024 (majority)
1024 × 512
256 × 256 (tile-based textures)
- Texture Format: Compressed
- Estimated Total Texture Memory: Optimized for performance
Texture Maps Included
- Base Color / Albedo (_MainTex)
- Designed for use with baked lighting
- No unnecessary texture duplication
SceneAnalysisReport
Render Pipeline Compatibility
- Built-in Render Pipeline: Supported
- URP: Supported
- HDRP: Compatible with material upgrade (no HDRP-specific shaders included)
Lighting is baked using standard Unity workflows.
Not Included
- Exterior building
- Characters
- Animations
- Scripts
- Audio
- Vehicles
- Interactive door animations
This asset focuses purely on environment art, allowing developers full control over gameplay systems.
Use Cases
- Police station interiors
- Prison or detention center environments
- Crime investigation scenes
- Simulation or training projects
- Mobile, PC, and console games