Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $6. The latest store price is $6, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $6 | Latest store price |
About Point Detection 3D
- Art & Visuals > 2D
Point Detection 3D is a targeting system that enables the game camera to detect target points within the 3D world even when the targets are off-screen, known as off-screen targeting. It can also be used for pinning objective locations for your player to follow.
This technique is widely used in detecting grapple points, nearby points of interest, guiding the player to a certain location, checkpoints, objective locations and even auto-aiming for shooter/adventure games. This system supports manual targeting as well as auto detection.
This asset supports all rendering pipelines (built-in, URP & HDRP).
The system allows you to edit the detection range, disable camera auto detection and instead target any object of your choice manually, change the targeting image (cross hair), check and print the distance and more...
Highly customizable in styling and in gameplay. You can set the targeting sprite to anything you wish. You can also give the sprite an animation clip of your choice. Giving the targeting image a little but of life. The package already comes with 4 different animations for the sprite.
The package comes with demos for built-in & URP with 3 demos for each pipeline, a documentation and commented source code.
This technique is widely used in detecting grapple points, nearby points of interest, guiding the player to a certain location, checkpoints, objective locations and even auto-aiming for shooter/adventure games. This system supports manual targeting as well as auto detection.
This asset supports all rendering pipelines (built-in, URP & HDRP).
The system allows you to edit the detection range, disable camera auto detection and instead target any object of your choice manually, change the targeting image (cross hair), check and print the distance and more...
Highly customizable in styling and in gameplay. You can set the targeting sprite to anything you wish. You can also give the sprite an animation clip of your choice. Giving the targeting image a little but of life. The package already comes with 4 different animations for the sprite.
The package comes with demos for built-in & URP with 3 demos for each pipeline, a documentation and commented source code.