Pogo Stick Controller 2.0: Physics Pogo, Tricks & Party Modes
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity New Release Discount 2026-11-04 2026-11-18 | |
| $14.99 | Unity New Release Discount 2026-11-04 2026-11-18 | |
| $29.99 | Unity First Price 2026-11-04 2026-11-04 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Pogo Stick Controller 2.0: Physics Pogo, Tricks & Party Modes
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Stylized
- Art & Visuals > 3D
The stick has a real spring at the tip. It squashes on every landing and throws you back into the air. Lean to steer, hold to charge a big jump, and release while the spring is squashed for a PERFECT pump. Balancing feels like a broom on your hand: lean too far and the rider goes flying as a floppy ragdoll, then scrambles back onto the stick.
In the air, throw flips, spins, No-Handers, No-Footers and Supermans, land them cleanly to build combos, and grind along rails. Land a flip badly? Faceplant!
Three ready-to-play game modes
- Pogo Race: bounce to the top of Pogo Peak, a toy-block tower, against a ghost of your best run, with split times and medals.
- Trick Park: a two-minute score attack in a toy skate park, with letters to collect and medals to win.
- Last One Bouncing: a party mode for up to 4 players and CPU riders, on hex tiles that crack and fall away under your feet.
Want your own mode? A small game-mode base class gives you the title card, countdown, results screen and medals.
Easy to set up
Everything lives in one Setup Window. Start from a feel preset (Casual, Bouncy Chaos, Pro Pogo), adjust plain-language sliders, pick rider colours, and let the Validate page fix your scene in one click.
Made for programmers too
Clean, namespaced C# with events for every bounce, landing, trick and crash, a scripted input API, runtime presets and CPU riders you can send anywhere.
Suitable for party games, arcade and casual games, obstacle courses, minigames and anything that needs a silly, bouncy character. Works with Built-in and URP and with both the Input Manager and the Input System.