Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $49.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price | |
| $24.99 | Unity New Release Discount 2026-09-24 2026-10-08 | |
| $24.99 | Unity New Release Discount 2026-09-24 2026-10-08 | |
| $49.99 | Unity First Price 2026-09-24 2026-09-24 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Pocket Puzzle Collection - 5 Games, 20 Themes
- Audio > Sound Effects & Ambience
- Tools, Systems & Learning > Game Templates & Systems
- Audio > Music
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
FIVE GAMEPLAY TEMPLATES
• Triple Garden - collect exposed tiles into a seven-slot tray and clear matching trios with a stacking animation.
• Pair Parade - match unobstructed pairs and slide groups to open new paths against a timer.
• Number Bloom - drag and merge equal number blocks, including adjacent collision merges, with a tutorial board and a rising-row endless mode.
• Little Links - connect matching tiles using routes with limited turns and clear the board.
• Stretchy - swipe to extend a character to the wall, fill the room and avoid trapping yourself. Points are awarded only for completed rooms.
SHARED PRESENTATION AND PROGRESSION
Switch between 20 looks, from Jelly Pop and Neon Circuit to Toybox, Pixel Quest and Monochrome Studio. Each game has its own earnable collection of 19 alternate piece looks drawn from the shared theme library. A masked colour reveal shows progress toward the next reward, then an unlock celebration and an equip-or-keep choice.
The interface includes tutorial guidance with a pointing hand, level selection, pause, music and sound controls, a persistent coin wallet and game-specific boosters. Stocked boosters activate directly; targeted actions highlight selectable pieces; empty boosters show their coin cost. Coins, score flights, combo captions, particles, camera feedback and 33 synthesised sound effects plus a music loop carry the gameplay events.
EDITABLE SOURCE AND AUTHORED CONTENT
Game scenes, boards, tiles, UI, effects and level prefabs are saved in the project. Each game has its own folder, with common C# systems and presentation assets in Shared. Customise themes through PuzzleSkin assets, tune rewards and boosters in source, or duplicate an existing level scene or prefab and edit its board data. Offline documentation explains setup, folder structure, controls and customisation.
HONEST ABOUT THE SCOPE
• 17 finite levels and one endless-mode scene. This is a reusable template collection, not a large campaign, and there is no dedicated visual level-editor tool.
• Universal Render Pipeline 17.0.4 only - the included particle materials do not support Built-in or HDRP.
• Runtime interfaces use Unity UI and C# meshes and sprites, including 3D-style shading rather than rigged 3D models.
• Windows and desktop WebGL are the verified targets; native Android and iOS builds are not included.
• Real-money IAP, multiplayer, cloud saves and analytics are not included. Progress is saved locally with PlayerPrefs, so it is not a secure online economy. Ads are supported through your own AdMob account, as described above.
REQUIREMENTS
Unity 6000.0.62f1 or newer with Universal Render Pipeline 17.0.4. Uses Unity UI, URP and 2D Sprite from Package Manager. Legacy Input Manager; no Input System action-map dependency. No paid Asset Store dependencies, no external backend, no runtime API credentials.
ADMOB ADS AND MOBILE HAPTICS
• AdMob placements - rewarded, interstitial and banner ads are wired into the five games, with a Mobile Services setup and diagnostics window for your ad-unit IDs.
• Google's SDK is not included. The integration resolves the Google Mobile Ads SDK at runtime if you have installed it; you add the plugin yourself and keep it on whatever version you want. Nothing from Google is redistributed here.
• Test mode and a safe fallback. Test IDs let you try rewards immediately. The Editor, Windows and WebGL use a clearly labelled simulation, and phones fall back to it when the SDK is absent - a real SDK failure never turns into a fake reward.
• Native vibration on Android and iOS. Android uses waveform patterns with per-step durations and amplitudes; iOS uses Apple's semantic feedback. Haptics run in Off, Simulation or Native mode, and every pattern is an editable asset.
• Desktop previews cannot reproduce vibration - test haptics on a physical phone.
THIRD-PARTY CONTENT
Asset uses Nunito under the SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details. No other third-party fonts, images, audio, icons, shaders, DLLs or native binaries are included.