Unity
Pocket Plane Controller
$20
Rated 0.0/5 from 2 ratings on Unity.
About Pocket Plane Controller
- Theme > Retro & Arcade
Pocket Plane Controller – Agile Air Control with Character IK
Take flight with full control using the Pocket Plane Controller — an arcade-style flight system for Unity designed for responsive gliding, aerial maneuvers, and cinematic character animation. Whether you're designing precision flight levels, high-speed obstacle runs, or stylish traversal mechanics, this controller gives you the tools to build smooth and satisfying airborne gameplay.
It simulates gliding movement using Rigidbody physics, control-based lift, and input-driven torque — all tied into a dynamic IK system that animates your character’s spine, chest, and head for immersive visual feedback. Perfect for third-person flying characters, collectible gliders, or hover-based traversal systems.
Key Features:
- Responsive pitch, roll, and yaw control
- Lift and drag simulation with stall handling
- Dynamic IK-based spine and head animation
- Aerobatic maneuver support (loops, dives, rolls)
- Customizable physics values for control feel
- Works with any flying or gliding character model
- Input System ready (Gamepad, Keyboard, Mobile)
- Clean, modular code with inspector-exposed settings
- Quick setup — drag, tweak, and fly
- Compatible with URP, HDRP, and Built-in RP
Great for:
- Aerial platformers
- Traversal-based action games
- Arcade flight minigames
- Flying collectibles or delivery missions
- Low-poly or stylized air exploration games
Take flight with full control using the Pocket Plane Controller — an arcade-style flight system for Unity designed for responsive gliding, aerial maneuvers, and cinematic character animation. Whether you're designing precision flight levels, high-speed obstacle runs, or stylish traversal mechanics, this controller gives you the tools to build smooth and satisfying airborne gameplay.
It simulates gliding movement using Rigidbody physics, control-based lift, and input-driven torque — all tied into a dynamic IK system that animates your character’s spine, chest, and head for immersive visual feedback. Perfect for third-person flying characters, collectible gliders, or hover-based traversal systems.
Key Features:
- Responsive pitch, roll, and yaw control
- Lift and drag simulation with stall handling
- Dynamic IK-based spine and head animation
- Aerobatic maneuver support (loops, dives, rolls)
- Customizable physics values for control feel
- Works with any flying or gliding character model
- Input System ready (Gamepad, Keyboard, Mobile)
- Clean, modular code with inspector-exposed settings
- Quick setup — drag, tweak, and fly
- Compatible with URP, HDRP, and Built-in RP
Great for:
- Aerial platformers
- Traversal-based action games
- Arcade flight minigames
- Flying collectibles or delivery missions
- Low-poly or stylized air exploration games