About Plumber for Game Creator 2
Drop a source into your scene, run pipes out to troughs, tanks and fountains, and watch the water flow downhill and fill them for real. Sources supply water, pipes carry it, valves cut it, and pumps lift it uphill, all native to Game Creator 2 so your world reacts to water with the nodes you already know. The best part is that your players can plumb the place themselves. They walk up to a fitting, drag a live pipe to the next one just like a survival game, and bring the taps to life one length at a time. They can cut a pipe and reroute it, split one source across a manifold, or pump water up to a rooftop tank. Water behaves the way players expect. It only runs downhill unless a pump pushes it up, and containers fill with real liquid that rises and drains behind their walls. Every moment that matters, a trough filling, a valve thrown, a tank running dry, is a Game Creator event you can hang a quest, a sound or a splash on. No code required.