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Player Boundary System preview
Unity

Player Boundary System

By Pavan Games

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Player Boundary System 2 price observations from Jul 28, 2026 to Oct 31, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Jul 28, 2026: $4.99. Unity First Price 2026-07-28 2026-08-04 Oct 31, 2026: $4.99. Latest store price Jul 28, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-07-28 2026-08-04

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Player Boundary System

Player Boundary System is a lightweight and modular Unity toolkit that allows you to restrict player movement inside configurable gameplay areas without relying on colliders, invisible walls or complex navigation systems. Create circular or rectangular movement boundaries and combine them using powerful composite operations to build sophisticated playable spaces with minimal setup. Composite Operations include Union to combine multiple playable areas into a single movement space, Subtraction to exclude forbidden zones from existing playable areas, and Intersection to restrict movement to overlapping boundary regions. The entire system works at runtime and fully supports transform position, rotation and scale. Perfect for arena-based games, puzzle and exploration games, open world gameplay restrictions, safe zones and forbidden areas, prototype environments, CharacterController-based projects, lightweight gameplay systems, WebGL builds, and stylized game development. Core features include circular and rectangular movement boundaries, composite boundary operations, lightweight runtime movement restriction, compatibility with CharacterController, Rigidbody and transform-based movement, runtime boundary visualization, scene Gizmo visualization, optional fall detection with Unity Events, custom inspectors for fast setup, full support for rotated and scaled transforms, and modular extensible architecture.

Unity price last checked .

Prices and availability may change.