Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $39.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $39.99 | Unity First Price 2026-10-13 2026-10-13 | |
| $19.98 | Unity New Release Discount 2026-10-13 2026-10-20 | |
| $19.98 | Unity New Release Discount 2026-10-13 2026-10-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Play Publisher
- Tools, Systems & Learning > Development Tools & Automation
Ship Android releases without leaving the Unity Editor.
Play Publisher brings the Google Play release workflow into one Editor window. Build a signed AAB, upload it through the Play Developer API, create draft or staged releases, promote existing builds between tracks, and maintain localized store listings, screenshots, and release notes.
Before anything changes on Google Play, the tool validates the operation and shows a readable plan. Dry runs validate the release shape and discard the Play edit without creating a release.
KEY FEATURES
- Build a signed Android App Bundle from the active or a named Unity Build Profile.
- Run the whole release in one reviewed flow: optional version bump, build, upload, release creation, listing update, and commit.
- Create draft, completed, or staged releases and manage rollout state.
- Read tracks from Google Play, promote an existing build between tracks, and start, pause, or finish staged rollouts without rebuilding.
- Edit localized store titles, descriptions, screenshots, and release notes as plain files that can be reviewed in version control.
- Authenticate with Google Application Default Credentials, a service-account key, a workload identity configuration, or optional service-account impersonation.
- Use pure C# against the Google Play Developer API: no Ruby, Python, fastlane, bundled DLLs, or UPM package dependencies.
- Keep all package code Editor-only, so nothing is included in player builds.
CREDENTIAL SAFETY
Credentials remain outside the Unity project. Access tokens are held in memory, and keystore passwords live only for the current Editor session. Play Publisher refuses credential files stored inside the project so they cannot be committed or shipped accidentally.
REQUIREMENTS AND LIMITATIONS
- Unity 6000.0 or newer.
- Android Build Support installed for the selected Editor version.
- An app already created in Google Play Console, with at least one bundle uploaded manually. The Play Developer API cannot create the first release for a new app.
- Google Play Android Developer API enabled in a Google Cloud project.
- The publishing identity must have the required app permissions in Google Play Console.
- The recommended Application Default Credentials setup uses Google Cloud CLI once during setup; credential-file authentication does not require the CLI.
- Google Play's review status is not exposed through the Play Developer API. Use Play Console to check review status.
- This package targets Google Play Android release workflows only.