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Platforming Solution Module for Game Creator 2 preview
Unity

Platforming Solution Module for Game Creator 2

By Arawn

$32

Rated 5.0/5 from 4 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $32. The latest store price is $32, matching the lowest recorded price shown here.

Recorded prices for Platforming Solution Module for Game Creator 2 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $32. Exact dates and prices are listed below. $0.00 $16.00 $32.00 Nov 1, 2026: $32. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$32Latest store price

About Platforming Solution Module for Game Creator 2

Offers everything that GC2 Traversal doesn't. Master complex platforming mechanics effortlessly with this versatile Platforming Controller, designed to integrate seamlessly with Game Creator 2. Whether you are developing for Rigidbody, NavMesh Agents, or Character Controllers, this tool offers unparalleled ease and precision in implementing advanced platforming features.

Comprehensive Platforming Features
Effortlessly tackle challenges that typically come with platforming in Game Creator 2. This controller manages the complexities of platform synchronization, letting you focus on building dynamic, engaging gameplay. Whether you need seamless sync for NavMesh Agents or a robust Character Controller, setup is simple: choose your preferred driver, assign tags for moving platforms, and you are good to go. No more cumbersome trigger setups, transform parenting, or dealing with laggy performance overhead.

Fall Override:
Fall Override automatically clamps your character's falling speed when walking off a ledge without jumping, ensuring a smoother, more controlled descent. This system limits terminal velocity until the character lands or actively jumps-providing a forgiving, floaty feel that enhances gameplay responsiveness and precision. Inspiration & Use Cases: Many modern platformers and action-adventure titles implement similar mechanics to offer jump forgiveness and controlled falls. For instance, games such as Celeste, Super Mario Odyssey, and Ori and the Blind Forest feature refined physics that allow players to recover from near-miss jumps and navigate complex levels with greater ease. This Fall Override system is ideal for any 2D or 3D platformer that seeks to improve the overall player experience by reducing frustration and promoting fluid movement.

Fly Mode with Momentum Control
Take to the skies with our new Fly Mode! This feature allows characters to levitate and fly in the direction of the camera's view-provided that forward or backward input is pressed. When flight input ceases, the controller applies momentum, gradually decelerating the character over a customizable duration. Adjust the Fly Momentum Multiplier and Fly Stop Momentum Duration to fine-tune this smooth, physics-based aerial movement for an engaging and dynamic experience.

Wall Slide & Jump Mechanics
Enable characters to wall slide and jump like a pro! The Wall Slide and Jump features, tailored for the Character Controller, add a new dimension to gameplay, allowing players to experience fluid and responsive movement on vertical surfaces.

Exciting Rail Grinding with Unity Splines
Experience the thrill of rail grinding with full Unity Splines support, available for both Rigidbody and Character Controller modes. Whether it is navigating elaborate rails or transitioning seamlessly between grind points, the built-in Unity Spline integration ensures smooth, dynamic movement that feels great.

Optimized AI Navigation on Moving Platforms
Let NavMesh Agents and Character Controllers navigate moving and rotating platforms without a hitch. This controller eliminates the jitter and distortion common to other methods, ensuring a polished experience for AI interactions with platforms.

Precision without Performance Trade-Offs
Unlike alternatives that rely on Auto-Sync Transforms, which can burden performance by applying unnecessary syncing across all physics objects, this Platforming Controller targets only the character, providing efficient synchronization for platform-specific movement. Perfectly optimized for a seamless platforming experience.

With this Platforming Controller, you gain access to a powerful, feature-rich tool that streamlines even the most complex platforming mechanics, enabling you to build truly dynamic, captivating games with ease.

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