Platform Fighter Framework
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $69.98. The latest store price is $129.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $129.99 | Latest store price | |
| $129.99 | Unity Permanent Increase 2026-09-05 2026-09-12 | |
| $69.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Platform Fighter Framework
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
- Art & Visuals > UI & GUI
Built for the Universal Render Pipeline (URP), it targets solid performance and clean visuals while keeping the systems lightweight and extendable.
CORE FEATURES:
• Local Multiplayer
- PlayerInput-based setup for Keyboard + Gamepad (New Input System).
- Supports multiple fighters with slot-based configuration (Player/CPU).
- CPU support via input provider architecture.
• Character & Stage Selection Flow
- Main Menu with Arcade entry points + external links (Discord/Asset Store) + Exit.
- Character Selection screen with 4 slots (Player/CPU/Empty).
- Stage Selection screen with stage preview, description, and Back navigation.
• Smash-Style Match Rules
- Stock-based matches, respawn system, match timer (optional).
- Win condition detection and winner display.
- Auto return-to-menu after match end.
• Combat System
- Hitbox / Hurtbox combat architecture.
- AttackData + CombatMove + CharacterMoveSet for defining attacks.
- Supports ground, aerial, and special attacks with directional input logic.
• Modular State Machine (Fighter Controller)
- Grounded / Air / Attack / HitStun / Landing states.
- Shield + Shield Break system (regen, break stun).
- Clean separation between character logic and input providers.
• Dynamic Smash Camera
- Camera follows the group and zooms in/out based on fighters distance.
- Optional bounds clamping for stages.
• UI Systems
- HUD with percent, stocks, and player slot information.
- NameTag system for player identification.
- MatchStart UI countdown (“3, 2, 1, FIGHT!”).
INTEGRATIONS:
• Unity New Input System (PlayerInput).
• TextMeshPro (UI).
• URP (recommended).