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Platform Fighter Framework preview
Unity

Platform Fighter Framework

By BIG FRAMEWORKS

$129.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $69.98. The latest store price is $129.99.

Recorded prices for Platform Fighter Framework 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $69.98. Exact dates and prices are listed below. $0.00 $65.00 $129.99 Jun 20, 2026: $69.98. Unity First Price 2026-06-20 2026-06-27 Sep 5, 2026: $129.99. Unity Permanent Increase 2026-09-05 2026-09-12 Oct 31, 2026: $129.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$129.99Latest store price
$129.99Unity Permanent Increase 2026-09-05 2026-09-12
$69.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Platform Fighter Framework

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
  • Art & Visuals > UI & GUI
Super Smash Combat is a robust and flexible Unity framework designed to help you build fast-paced arena battles inspired by classic platform fighters. It includes the full gameplay loop: Main Menu → Character Selection → Stage Selection → Battle, with local multiplayer support and a modular codebase ready for customization.

Built for the Universal Render Pipeline (URP), it targets solid performance and clean visuals while keeping the systems lightweight and extendable.

CORE FEATURES:

• Local Multiplayer

- PlayerInput-based setup for Keyboard + Gamepad (New Input System).
- Supports multiple fighters with slot-based configuration (Player/CPU).
- CPU support via input provider architecture.

• Character & Stage Selection Flow

- Main Menu with Arcade entry points + external links (Discord/Asset Store) + Exit.
- Character Selection screen with 4 slots (Player/CPU/Empty).
- Stage Selection screen with stage preview, description, and Back navigation.

• Smash-Style Match Rules

- Stock-based matches, respawn system, match timer (optional).
- Win condition detection and winner display.
- Auto return-to-menu after match end.

• Combat System

- Hitbox / Hurtbox combat architecture.
- AttackData + CombatMove + CharacterMoveSet for defining attacks.
- Supports ground, aerial, and special attacks with directional input logic.

• Modular State Machine (Fighter Controller)

- Grounded / Air / Attack / HitStun / Landing states.
- Shield + Shield Break system (regen, break stun).
- Clean separation between character logic and input providers.

• Dynamic Smash Camera

- Camera follows the group and zooms in/out based on fighters distance.
- Optional bounds clamping for stages.

• UI Systems

- HUD with percent, stocks, and player slot information.
- NameTag system for player identification.
- MatchStart UI countdown (“3, 2, 1, FIGHT!”).

INTEGRATIONS:

• Unity New Input System (PlayerInput).
• TextMeshPro (UI).
• URP (recommended).

Unity price last checked .

Prices and availability may change.