Unity
Plant Growth System - Prefab Farming Framework
By TealFalcon
- Current price
- $24.99
- Lowest recorded
- $24.99
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Lowest recorded standalone price: $24.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
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About Plant Growth System - Prefab Farming Framework
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Nature & Countryside
Plant Growth System is a modular, prefab-based farming framework designed to let you create fully functional plants in seconds.
Drop a plant into your scene, configure it through the Inspector, and let the system handle the rest: growth, reactions, persistence, and environmental interaction.
• No boilerplate.
• No hardcoded growth logic.
• No monolithic scripts.
Just clean, scalable plant systems built for production.
Quick Setup
Get a working plant system in under a minute:
1. Drag a Plant prefab into your scene
2. Configure growth states.
3. Connect Soil and Weather systems
4. Press Play
Your plant will immediately grow, react, and persist across sessions — no code required.
Architecture
Internally, the system is built on a flexible and scalable structure:
• State-based plant lifecycle system
• Modular action & condition components
• Configurable growth rules
• JSON-based persistence layer
Despite its internal complexity, the workflow remains fully prefab-driven and Inspector-friendly, keeping implementation simple while allowing deep customization when needed.
PlantGrowthSystem/Documentation
Integration
The system is designed to extend easily into external gameplay systems.
• Inventory Bridge (New): Connect any ID-based inventory system to dynamically control plant rewards and outputs
• Fully decoupled architecture allows custom systems to plug in without modifying core logic
• Allows triggering UnityEvents directly from action/condition logic.
Drop a plant into your scene, configure it through the Inspector, and let the system handle the rest: growth, reactions, persistence, and environmental interaction.
• No boilerplate.
• No hardcoded growth logic.
• No monolithic scripts.
Just clean, scalable plant systems built for production.
Quick Setup
Get a working plant system in under a minute:
1. Drag a Plant prefab into your scene
2. Configure growth states.
3. Connect Soil and Weather systems
4. Press Play
Your plant will immediately grow, react, and persist across sessions — no code required.
Architecture
Internally, the system is built on a flexible and scalable structure:
• State-based plant lifecycle system
• Modular action & condition components
• Configurable growth rules
• JSON-based persistence layer
Despite its internal complexity, the workflow remains fully prefab-driven and Inspector-friendly, keeping implementation simple while allowing deep customization when needed.
PlantGrowthSystem/Documentation
Integration
The system is designed to extend easily into external gameplay systems.
• Inventory Bridge (New): Connect any ID-based inventory system to dynamically control plant rewards and outputs
• Fully decoupled architecture allows custom systems to plug in without modifying core logic
• Allows triggering UnityEvents directly from action/condition logic.