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Plant Growth System - Prefab Farming Framework preview
Unity

Plant Growth System - Prefab Farming Framework

By TealFalcon

Current price
$24.99
Lowest recorded
$24.99
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Lowest recorded standalone price: $24.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Plant Growth System - Prefab Farming Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $12.50 $24.99 Aug 8, 2026 Nov 8, 2026
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Last three months, in USD. Bundle prices cover the whole package.

About Plant Growth System - Prefab Farming Framework

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Nature & Countryside
Plant Growth System is a modular, prefab-based farming framework designed to let you create fully functional plants in seconds.

Drop a plant into your scene, configure it through the Inspector, and let the system handle the rest: growth, reactions, persistence, and environmental interaction.

• No boilerplate.
• No hardcoded growth logic.
• No monolithic scripts.

Just clean, scalable plant systems built for production.

Quick Setup
Get a working plant system in under a minute:
1. Drag a Plant prefab into your scene
2. Configure growth states.
3. Connect Soil and Weather systems
4. Press Play

Your plant will immediately grow, react, and persist across sessions — no code required.

Architecture
Internally, the system is built on a flexible and scalable structure:
• State-based plant lifecycle system
• Modular action & condition components
• Configurable growth rules
• JSON-based persistence layer

Despite its internal complexity, the workflow remains fully prefab-driven and Inspector-friendly, keeping implementation simple while allowing deep customization when needed.

PlantGrowthSystem/Documentation

Integration
The system is designed to extend easily into external gameplay systems.
• Inventory Bridge (New): Connect any ID-based inventory system to dynamically control plant rewards and outputs
• Fully decoupled architecture allows custom systems to plug in without modifying core logic
• Allows triggering UnityEvents directly from action/condition logic.

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