About PlanetGen - Procedural Planets
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Sci-fi & Space
- Theme > Realistic
- Art & Visuals > 3D
PlanetGen is a small yet powerful toolset for procedural planet creation. With PlanetGen, you can easily make almost photorealistic, beautiful planets within a few clicks!
Features:
- Equirectangular projected heightmap generation based on random fractal noise.
- Standard Planet shaders for surface rendering
- Planet clouds, rim, and halo effects
- Set surface colors right inside the shader, no colormaps needed, no photo editing skills required
- Single Planet mesh and Planet LOD Group included
- Example scenes
PlanetGen generates cylindrical heightmaps using random fractal noise. The generated heightmap is used by a custom PG Planet shader. Colors, bumps, and water specular mask are calculated inside the shader. The heightmaps are temporary only, no texture asset needs to be saved. Texture generation works both in editor and runtime. A solid planet heightmap generator is available in the package.
Features:
- Equirectangular projected heightmap generation based on random fractal noise.
- Standard Planet shaders for surface rendering
- Planet clouds, rim, and halo effects
- Set surface colors right inside the shader, no colormaps needed, no photo editing skills required
- Single Planet mesh and Planet LOD Group included
- Example scenes
PlanetGen generates cylindrical heightmaps using random fractal noise. The generated heightmap is used by a custom PG Planet shader. Colors, bumps, and water specular mask are calculated inside the shader. The heightmaps are temporary only, no texture asset needs to be saved. Texture generation works both in editor and runtime. A solid planet heightmap generator is available in the package.