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Planet Maker preview
Unity

Planet Maker

By PenJam

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.

Recorded prices for Planet Maker 4 price observations from Oct 26, 2026 to Nov 2, 2026. Lowest recorded price $13.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Oct 26, 2026: $13.99. Unity New Release Discount 2026-10-26 2026-11-02 Oct 26, 2026: $13.99. Unity New Release Discount 2026-10-26 2026-11-02 Oct 26, 2026: $19.98. Unity First Price 2026-10-26 2026-10-26 Nov 2, 2026: $19.99. Latest store price Oct 26, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-10-26 2026-10-26
$13.99Unity New Release Discount 2026-10-26 2026-11-02
$13.99Unity New Release Discount 2026-10-26 2026-11-02

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Planet Maker

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Planet Maker is an editor tool for building spherical worlds you design yourself. Instead of generating an endless universe from a seed, you shape one planet at a time, see the result in the Scene View as you work, and bake the finished world so builds load it instantly.

Terrain is a non-destructive stack of layers on a planet asset. Start with fractal noise, sculpt hills and valleys by hand, drop heightmap stamps for craters and peaks, weather the result with thermal erosion, and flatten roads and river beds along splines. Every layer has a blend mode, opacity, and masks for height, slope, latitude and direction, so you can keep reordering and rebalancing without losing work. Undo works throughout, and sliders accept any value you type, so a crater a kilometre wide is never a range away.

Biomes are placed by rules and then overridden by hand where you want something specific. Each biome carries its own tint, albedo, normal map, tiling and cliff angle, and is blended by height, slope, latitude and boundary noise. Paint over the rules with a brush, and the whole set is evaluated on the GPU and baked into the mesh, so it costs nothing at runtime.

Around the terrain sits a complete sky: a shaded ocean with waves, foam, buoyancy and underwater fog, an atmosphere with adjustable scattering, terminator softness and stylising bands, a cloud shell, a procedural starfield with a nebula, and a visible sun with a corona that lights the world and drives a day cycle. Turn the water emissive and the same settings give you a lava world.

Populate the surface by hand with the prop brush, or by rule with the scatter system, which grows props per biome and streams them around the camera from pools. Props stick to the terrain and re-snap when you reshape it. Splines make roads and ribbons, and points of interest give your code named places to find at runtime.

The tool suits stylised space survival and exploration games, arcade flight, sci-fi sandboxes and small-planet platformers. Two playable demo scenes are included: a walking showcase with a first-person controller that handles walking, swimming and flying on any planet, and a three-planet solar system with a physics ship you can fly, land, and step out of to walk around. Gravity components come with it, so anything with a Rigidbody falls toward the nearest world.

Documentation, sample biomes, stamps and props, and profiler markers on every system.

Requires Unity 6 and the High Definition Render Pipeline. It does not support the Universal or Built-in pipelines. It is built for hand-authored worlds rather than infinite procedural generation, and the samples are single-player starting points rather than a finished game framework.

Unity price last checked .

Prices and availability may change.