Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About Pixit Orbital Builder
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Stylized
- Theme > Sci-fi & Space
Orbital Builder Kit is a fast, art-directable procedural planet generator for Unity. Create stylized or semi-realistic worlds in seconds: continents with adjustable coverage and height, a seamless ocean shell that never gaps at the shoreline, a lightweight atmosphere/fog layer, and beautiful ring presets. Everything is driven from a single Editor Window—with smart randomize for instant exploration and prefab helpers for production.
Key Features
- Continents you control — Coverage %, scale, coast width, and height (FBM-based).
- Seamless ocean shell — Overlap/Inset controls ensure no coastline gaps.
- Atmosphere / fog shell — Color (with alpha) and thickness; transparent, ZWrite Off.
- Ring presets — Saturn / Thin / Wide / Dusty / Broken, plus CustomFromObject to instance your own prefab.
- Geo styles (shape) — Optional mesh shaping modes like Crystal, Mesa (terraced), and Cratered for instantly different silhouettes.
- Randomize — One click shuffles sane ranges (includes geo style, colors, atmosphere, rings).
- Edit or Generate — Build new planets or apply changes to a selected planet in-place.
- Prefab helpers — Save the whole planet or just the ring as a prefab.
- Material-agnostic — All layers are standard MeshRenderers. Use any URP/Built-in shaders; keep your lookdev pipeline.
- Clean hierarchy — Planet_[Name]/_Geo, _Ocean, _Atmosphere, _Ring.
- Robust mesh — Cube-sphere with welded edges to avoid face cracks at large radii.
What’s Included
- Planet Builder Editor Window (C# source)
- Mesh generation & continent displacement (source)
- Atmosphere/water/ring material setup helpers (source)
- Ring mesh + presets and CustomFromObject mode
- Optional lightweight OrbitBody / SpinBody scripts for simple circular orbits and planet spin
- Starter docs (Quick Start + MkDocs structure)
Key Features
- Continents you control — Coverage %, scale, coast width, and height (FBM-based).
- Seamless ocean shell — Overlap/Inset controls ensure no coastline gaps.
- Atmosphere / fog shell — Color (with alpha) and thickness; transparent, ZWrite Off.
- Ring presets — Saturn / Thin / Wide / Dusty / Broken, plus CustomFromObject to instance your own prefab.
- Geo styles (shape) — Optional mesh shaping modes like Crystal, Mesa (terraced), and Cratered for instantly different silhouettes.
- Randomize — One click shuffles sane ranges (includes geo style, colors, atmosphere, rings).
- Edit or Generate — Build new planets or apply changes to a selected planet in-place.
- Prefab helpers — Save the whole planet or just the ring as a prefab.
- Material-agnostic — All layers are standard MeshRenderers. Use any URP/Built-in shaders; keep your lookdev pipeline.
- Clean hierarchy — Planet_[Name]/_Geo, _Ocean, _Atmosphere, _Ring.
- Robust mesh — Cube-sphere with welded edges to avoid face cracks at large radii.
What’s Included
- Planet Builder Editor Window (C# source)
- Mesh generation & continent displacement (source)
- Atmosphere/water/ring material setup helpers (source)
- Ring mesh + presets and CustomFromObject mode
- Optional lightweight OrbitBody / SpinBody scripts for simple circular orbits and planet spin
- Starter docs (Quick Start + MkDocs structure)