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Pixit Living Ecosystem preview
Unity

Pixit Living Ecosystem

By Pixit Games

$19.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for Pixit Living Ecosystem 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Nov 2, 2026: $19.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price

About Pixit Living Ecosystem

  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Nature & Countryside
  • Art & Visuals > UI & GUI
Living Ecosystem lets you add a modular, terrain-aware, game-friendly ecosystem to Unity in minutes. Plants grow and propagate, animals act by role (Herbivore, Predator, Pollinator, Neutral), and emergent loops appear: pollinators visit plants (non-destructive) and linger, giving predators a natural window. Everything is driven by a simple Editor seeding workflow and a live HUD for monitoring. Use cases include open-world/survival wildlife, builder/sandbox simulation, education/visualization (pollination, predator-prey cycles), and ambient life for exploration games. Flora: GrowthAgent with aging, visual growth, seeding (radius + local density), optional pollination boost. Fauna: AnimalAgent roles (Herbivore / Predator / Pollinator / Neutral), sense radius, interact distance, energy/hunger, reproduction, post-interact linger. Pollinators: non-destructive plant visits that refill energy and ground flyers for a while (predator window). Editor Seeding: ratios and filters (height, skip underwater) for one-click population. HUD: multi-camera grid with overlays (role, energy, age, reproduction timers); toggle via hotkey. Terrain Awareness: min/max height and water level respected by seeding. Clean Prefabs: plug-and-play plant/animal prefabs with tiny trigger colliders. Runtime: GrowthAgent, AnimalAgent, PollinatorEmitter, HerbivoreEmitter. Editor: Terrain (height/water), Flora & Fauna lists, Seeding tools. HUD: multi-camera grid and overlays. Sample scenes: Archipelago, Plains, Valley.

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