Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price |
About Pixit Living Ecosystem
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Nature & Countryside
- Art & Visuals > UI & GUI
Living Ecosystem lets you add a modular, terrain-aware, game-friendly ecosystem to Unity in minutes. Plants grow and propagate, animals act by role (Herbivore, Predator, Pollinator, Neutral), and emergent loops appear: pollinators visit plants (non-destructive) and linger, giving predators a natural window. Everything is driven by a simple Editor seeding workflow and a live HUD for monitoring. Use cases include open-world/survival wildlife, builder/sandbox simulation, education/visualization (pollination, predator-prey cycles), and ambient life for exploration games. Flora: GrowthAgent with aging, visual growth, seeding (radius + local density), optional pollination boost. Fauna: AnimalAgent roles (Herbivore / Predator / Pollinator / Neutral), sense radius, interact distance, energy/hunger, reproduction, post-interact linger. Pollinators: non-destructive plant visits that refill energy and ground flyers for a while (predator window). Editor Seeding: ratios and filters (height, skip underwater) for one-click population. HUD: multi-camera grid with overlays (role, energy, age, reproduction timers); toggle via hotkey. Terrain Awareness: min/max height and water level respected by seeding. Clean Prefabs: plug-and-play plant/animal prefabs with tiny trigger colliders. Runtime: GrowthAgent, AnimalAgent, PollinatorEmitter, HerbivoreEmitter. Editor: Terrain (height/water), Flora & Fauna lists, Seeding tools. HUD: multi-camera grid and overlays. Sample scenes: Archipelago, Plains, Valley.