Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-06-19 2026-06-26 | |
| $7.50 | Unity New Release Discount 2026-06-08 2026-06-22 | |
| $7.50 | Unity New Release Discount 2026-06-08 2026-06-22 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Pixem - Stone GUI (Pixel)
- Theme > Stylized
- Theme > Retro & Arcade
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Pixem - Stone GUI (Pixel)
A pixel-art UI kit shaped from stone. Built for retro RPGs, roguelikes, and dungeon adventures where every pixel earns its place.
Pixem ships with 175+ hand-crafted sprites at native pixel resolution - no scaling artifacts, no filtered edges, no "high-res-pretending-to-be-pixel." Drop it in and your UI looks like it belongs in the game.
Four palettes, one layout
Every frame, button, and box comes in four shared palettes:
- Gray - neutral stone; fits any dungeon, castle, or cave
- Blue - frost, ice, or arcane-themed runs
- Green - forest, ranger, nature builds
- Pink - cursed, blood, dark-temple vibes
Same layouts across all four sets, so you can re-theme entire menus by swapping a folder.
What you get
Stone UI - 4 color sets, ~22 pieces each
Buttons in three sizes plus a close button, two popup window styles, two stone box variants, title frames, square and circle frames, toggle switches, loading bars with gauge fills, sliders, scroll, HP/MP bars.
Icons & HUD - 85 pieces
- 27 colored pictograms - gameplay icons (heart, gem, key, chest, potions, and more)
- 35 white pictograms - system/control symbols (arrows, settings, mute, check, close)
- Heart and Star sets - full / half / empty states
- HP, MP, and EXP bars with separate gauge fills
- Status indicators (green / red)
- Ribbon banners (green / red)
- VICTORY and DEFEAT banners
- "NEW" marker, Play button, and extra accent buttons
Built for
Pixel-art RPGs, roguelikes, tower defense, idle games, 2D adventures, game jam prototypes that need a complete UI on day one.
Things to know
- Engine-agnostic PNGs - works in Unity, Godot, GameMaker, Unreal, or anywhere else
- Frames and bars are designed with 9-slice scaling in mind; set it up in Unity's Sprite Editor
- No source files (PSD/AI), no scripts, no animations - just clean sprites
A pixel-art UI kit shaped from stone. Built for retro RPGs, roguelikes, and dungeon adventures where every pixel earns its place.
Pixem ships with 175+ hand-crafted sprites at native pixel resolution - no scaling artifacts, no filtered edges, no "high-res-pretending-to-be-pixel." Drop it in and your UI looks like it belongs in the game.
Four palettes, one layout
Every frame, button, and box comes in four shared palettes:
- Gray - neutral stone; fits any dungeon, castle, or cave
- Blue - frost, ice, or arcane-themed runs
- Green - forest, ranger, nature builds
- Pink - cursed, blood, dark-temple vibes
Same layouts across all four sets, so you can re-theme entire menus by swapping a folder.
What you get
Stone UI - 4 color sets, ~22 pieces each
Buttons in three sizes plus a close button, two popup window styles, two stone box variants, title frames, square and circle frames, toggle switches, loading bars with gauge fills, sliders, scroll, HP/MP bars.
Icons & HUD - 85 pieces
- 27 colored pictograms - gameplay icons (heart, gem, key, chest, potions, and more)
- 35 white pictograms - system/control symbols (arrows, settings, mute, check, close)
- Heart and Star sets - full / half / empty states
- HP, MP, and EXP bars with separate gauge fills
- Status indicators (green / red)
- Ribbon banners (green / red)
- VICTORY and DEFEAT banners
- "NEW" marker, Play button, and extra accent buttons
Built for
Pixel-art RPGs, roguelikes, tower defense, idle games, 2D adventures, game jam prototypes that need a complete UI on day one.
Things to know
- Engine-agnostic PNGs - works in Unity, Godot, GameMaker, Unreal, or anywhere else
- Frames and bars are designed with 9-slice scaling in mind; set it up in Unity's Sprite Editor
- No source files (PSD/AI), no scripts, no animations - just clean sprites