Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-06-19 2026-06-26 | |
| $7.50 | Unity New Release Discount 2026-06-08 2026-06-22 | |
| $7.50 | Unity New Release Discount 2026-06-08 2026-06-22 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Pixem - Forest Valley
- Theme > Stylized
- Theme > Retro & Arcade
- Theme > Nature & Countryside
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Pixem — Forest Valley
A pixel-art UI kit grown for cozy farms, quiet villages, and the long path home. Wood-grain frames, leaf-trimmed popups, and a full set of crops and characters — the warm side of pixel art in one pack.
Forest Valley brings the cozy-game side of the Pixem line: a single warm wood-and-cream palette (no theme swap this time — when you're going for hearth-light comfort, you commit), packed with the specifics farm sims and casual RPGs actually need. Inventory grid with locked slots, dialog box with name plate and continue arrow, quest paper, stamina and HP bars, and five hand-drawn character portraits ready for your townsfolk.
What makes this one different
Five character illustrations included. Most UI kits stop at boxes and frames; this one gives you five hand-drawn pixel portraits — farmer, baker, young hero, cleric, hooded ranger. Drop them straight into dialog headers or character-select screens.
Full dialog system out of the box. Character box, name plate, dialog body with continue arrow, and matching portrait frames. A few minutes of setup and your visual-novel-style conversations are running.
Inventory built for farming games. Grid box, locked slots, selected slot, hot-bar with item slots, money box, scroll bar — the whole "Stardew-shaped" stack.
What you get
UI panels — 49 pieces
Wood title frames (main and sub), four popup styles (brown, ivory, leaf-trimmed brown, bird), dialog box with continue arrow, character box with name plate, profile frames (round + square + background), quest paper and quest frame, tab selected/unselected, scroll bar and slider, toggle switches, six button colors (beige, brown, green, red, close, delete), HP and stamina bars with frames and gauge fills, money box, text box, inventory bar and inventory grid (regular + shadow + locked).
Icons — 130 pieces
• 88 colored icons — 48 item icons (crops, tools, food, gems, weapons), Heart full / half / empty, favorite star, green / red indicators, exclamation mark, and more
• 42 white system icons — settings, arrows, audio, check, cross, save, home, pause, and the standard control set
Character illustrations — 5 pieces
Five hand-drawn pixel portraits ready for dialog headers, character select, or NPC introductions.
Built for
Farm sims · cozy games · pixel-art life sims · casual RPGs · visual-novel-RPG hybrids · anything with crops, dialog, and a soft place to land.
Things to know
First release (v1.0). Basic 9-slice is already applied to frames, popups, and bars — adjust the slice borders in Unity's Sprite Editor if your specific layout needs different padding.
Engine-agnostic PNGs — works in Unity, Godot, GameMaker, Unreal, or anywhere else
Single warm palette (wood + cream) — designed as one cohesive theme rather than swappable variants
No source files (PSD/AI), no scripts — clean sprites and ready-to-use character art
A pixel-art UI kit grown for cozy farms, quiet villages, and the long path home. Wood-grain frames, leaf-trimmed popups, and a full set of crops and characters — the warm side of pixel art in one pack.
Forest Valley brings the cozy-game side of the Pixem line: a single warm wood-and-cream palette (no theme swap this time — when you're going for hearth-light comfort, you commit), packed with the specifics farm sims and casual RPGs actually need. Inventory grid with locked slots, dialog box with name plate and continue arrow, quest paper, stamina and HP bars, and five hand-drawn character portraits ready for your townsfolk.
What makes this one different
Five character illustrations included. Most UI kits stop at boxes and frames; this one gives you five hand-drawn pixel portraits — farmer, baker, young hero, cleric, hooded ranger. Drop them straight into dialog headers or character-select screens.
Full dialog system out of the box. Character box, name plate, dialog body with continue arrow, and matching portrait frames. A few minutes of setup and your visual-novel-style conversations are running.
Inventory built for farming games. Grid box, locked slots, selected slot, hot-bar with item slots, money box, scroll bar — the whole "Stardew-shaped" stack.
What you get
UI panels — 49 pieces
Wood title frames (main and sub), four popup styles (brown, ivory, leaf-trimmed brown, bird), dialog box with continue arrow, character box with name plate, profile frames (round + square + background), quest paper and quest frame, tab selected/unselected, scroll bar and slider, toggle switches, six button colors (beige, brown, green, red, close, delete), HP and stamina bars with frames and gauge fills, money box, text box, inventory bar and inventory grid (regular + shadow + locked).
Icons — 130 pieces
• 88 colored icons — 48 item icons (crops, tools, food, gems, weapons), Heart full / half / empty, favorite star, green / red indicators, exclamation mark, and more
• 42 white system icons — settings, arrows, audio, check, cross, save, home, pause, and the standard control set
Character illustrations — 5 pieces
Five hand-drawn pixel portraits ready for dialog headers, character select, or NPC introductions.
Built for
Farm sims · cozy games · pixel-art life sims · casual RPGs · visual-novel-RPG hybrids · anything with crops, dialog, and a soft place to land.
Things to know
First release (v1.0). Basic 9-slice is already applied to frames, popups, and bars — adjust the slice borders in Unity's Sprite Editor if your specific layout needs different padding.
Engine-agnostic PNGs — works in Unity, Godot, GameMaker, Unreal, or anywhere else
Single warm palette (wood + cream) — designed as one cohesive theme rather than swappable variants
No source files (PSD/AI), no scripts — clean sprites and ready-to-use character art