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Pixel UI Sci-Fi - HUD Kit & 120 Icons preview
Unity

Pixel UI Sci-Fi - HUD Kit & 120 Icons

By heyheythere

$4.99

About Pixel UI Sci-Fi - HUD Kit & 120 Icons

  • Theme > Stylized
  • Theme > Retro & Arcade
  • Theme > Sci-fi & Space
  • Art & Visuals > 2D
  • Art & Visuals > UI & GUI
A complete sci-fi pixel-art GUI and HUD for Unity UI, skinned and ready. Six neon themes, each a set of UGUI prefabs: put a Button, Window or Slider on a Canvas and it comes skinned and padded. No 9-slice setup and no styling by hand.

What's inside:
6 colour themes: cyan, amber, green, magenta, red and steel. Each is 22 UGUI prefabs: buttons (normal, hover, pressed, disabled), checkboxes and radio buttons, a slider, segmented progress bars (hull, shield, energy and stamina), a scrollbar and scroll view, an input field, a dropdown, tabs, a tooltip, panels with cut corners, windows with title bars, sunken cargo slots, corner-bracket HUD frames, labels, titles and a separator. The panels let a little of the game show through. Each theme also comes as a PixelTheme asset that names its prefabs, so code can build a screen and switch its theme.

56 icons, 16x16, white with a dark outline so they take any colour: hull, shields, energy, batteries, fuel, medkit, ships, rockets, planets, satellites, asteroids, aliens, robots, an astronaut, chips, radar, keycards, terminals, credits, crystals, cargo, and the menu set (play, pause, sound, music, settings, save, delete, info, arrows, check, cross...). Buttons tint them to the theme.

A square pixel font with all of printable ASCII as a TextMesh Pro font asset, crisp at 8 px and its multiples, 4 HUD reticles, and a mouse cursor at 1x to 4x.

Every piece is a 9-sliced, point-filtered sprite, so it also works with your own UI. PixelCanvas scales the canvas by whole numbers, so the pixels stay square at any resolution.

Demo scene: a ship's HUD, a systems window, a cargo hold with tabs, a target lock and a comms line over a starfield, built from the prefabs, with buttons to switch between the six themes.

The same prefab names as Pixel UI, our fantasy kit, so a game can switch between the two.

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