About Pixel UI Icons - 200 16x16 Icons
- Theme > Stylized
- Theme > Retro & Arcade
- Theme > Fantasy & Mythology
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
200 pixel-art game icons for Unity, 16x16 and outlined. Weapons, armour, food, potions, coins, gems, crafting materials, tools, a full set of menu buttons, stats and status effects: what an inventory, a shop, a HUD and a settings screen need, in one palette.
What's inside:
- Weapons (14): swords, a dagger, an axe, a bow and arrow, a spear, a hammer, a mace, a staff, a wand, a crossbow, a shuriken and a bomb.
- Equipment (15): shields, helmets, a chestplate, boots, gloves, rings, an amulet, a crown, a cape, a belt, a backpack and a bag.
- Consumables (25): thirteen foods, potions in five colours, an empty bottle, flasks, vials, a bandage and a scroll.
- Currency (17): gold, silver and bronze coins, a coin stack, gold and silver bars, gems in five colours, a crystal, a ticket, keys, a chest and a gift.
- Resources (15): wood, planks, stone, ores, coal, bone, leather, cloth, rope, herbs, wheat, a sprout, a leaf and a feather.
- Tools (17): a pickaxe, a shovel, a fishing rod, an anvil, a torch, a lantern, a campfire, a map, a compass, an hourglass, a bucket, a cauldron, books, a quest marker, a door and a lock.
- Menu (61): play, pause, settings, save, folder, sound, music, arrows, check, cross, search, info, warning, user, chat, mail, trophy, leaderboard, controller, keyboard, and more.
- Stats (18): hearts (full, half, empty), healing, mana, stars, XP, level up, attack, strength, intellect, agility, luck, critical hit, magic, energy and a die.
- Status (18): poison, curse, freeze, burn, stun, sleep, bleed, blessed, regeneration, haste, slow, silence, confusion, charm, weakness, shielded, rage and death.
Put any of them on an Image or a SpriteRenderer. They are made at 1x for low-resolution games: scale them by whole numbers and they stay crisp. They match the Pixel UI kits' windows and buttons, and include Pixel UI's 50 icons.
What's inside:
- Weapons (14): swords, a dagger, an axe, a bow and arrow, a spear, a hammer, a mace, a staff, a wand, a crossbow, a shuriken and a bomb.
- Equipment (15): shields, helmets, a chestplate, boots, gloves, rings, an amulet, a crown, a cape, a belt, a backpack and a bag.
- Consumables (25): thirteen foods, potions in five colours, an empty bottle, flasks, vials, a bandage and a scroll.
- Currency (17): gold, silver and bronze coins, a coin stack, gold and silver bars, gems in five colours, a crystal, a ticket, keys, a chest and a gift.
- Resources (15): wood, planks, stone, ores, coal, bone, leather, cloth, rope, herbs, wheat, a sprout, a leaf and a feather.
- Tools (17): a pickaxe, a shovel, a fishing rod, an anvil, a torch, a lantern, a campfire, a map, a compass, an hourglass, a bucket, a cauldron, books, a quest marker, a door and a lock.
- Menu (61): play, pause, settings, save, folder, sound, music, arrows, check, cross, search, info, warning, user, chat, mail, trophy, leaderboard, controller, keyboard, and more.
- Stats (18): hearts (full, half, empty), healing, mana, stars, XP, level up, attack, strength, intellect, agility, luck, critical hit, magic, energy and a die.
- Status (18): poison, curse, freeze, burn, stun, sleep, bleed, blessed, regeneration, haste, slow, silence, confusion, charm, weakness, shielded, rage and death.
Put any of them on an Image or a SpriteRenderer. They are made at 1x for low-resolution games: scale them by whole numbers and they stay crisp. They match the Pixel UI kits' windows and buttons, and include Pixel UI's 50 icons.