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Pixel Sprite Outline — real-time outline effect preview
Unity

Pixel Sprite Outline — real-time outline effect

By kuburi

Check the store for the current price.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99.

Recorded prices for Pixel Sprite Outline — real-time outline effect 1 price observations from Aug 4, 2026 to Aug 4, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Aug 4, 2026: $14.99. Unity First Price 2026-08-04 2026-08-04 Aug 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Unity First Price 2026-08-04 2026-08-04

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Pixel Sprite Outline — real-time outline effect

  • Theme > Retro & Arcade
  • Art & Visuals > 2D
  • Art & Visuals > VFX
Sprite Outline adds a crisp, pixel-perfect outline to any SpriteRenderer using just a single component. Designed specifically for pixel art and 2D sprites, it respects hard pixel edges and delivers clean outlines at any resolution. No material editing. No shader graphs. No post-processing. Just add the component and it works instantly on any sprite. Features: Zero Setup - Attach the component, and the outline appears immediately; Pixel-Perfect Edge Detection - Works beautifully with pixel art sprites; Adjustable Thickness - Fine-tune outline thickness from 0 to 16 pixels; Full Color Control - Pick any outline color via the Inspector or runtime API; Alpha Threshold - Adjust which sprite edges get outlined; Sorting Offset - Renders cleanly behind the sprite with zero z-fighting; Animation-Ready - Fully compatible with Unity Animator, sprite swapping, and flipping; Pipeline Agnostic - Seamlessly supports Built-in, URP, and HDRP; Runtime API - Control outline color, thickness, and more directly from code. How it works: The component creates a lightweight overlay mesh behind your sprite and uses an edge-detection shader that samples 8 neighboring pixels. Only the edges are colored and the original sprite remains completely untouched. Performance: Highly Optimized with only 1 extra draw call per outlined sprite; Lightweight with just 4 vertices per outline mesh; No Overhead - Zero render textures, command buffers, or post-processing passes required. Customization: Outline Color, Outline Pixels (0 to 16), Alpha Threshold (0.0 to 1.0), Sorting Order Offset. What is included: SpriteOutlineRenderer.cs (Main component), SpriteOutlineOnly.shader (Edge-detection shader), Interactive demo scene with UI controls, Demo character sprites.

Unity price last checked .

Prices and availability may change.