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Price history
Lowest recorded standalone price: $9.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Pixel Resolve
- Art & Visuals > VFX
PixelResolve is a shader-based tool for creating pixel-by-pixel reveal and hide transitions for static+animated 2D sprites in Unity. Perfect for retro games, power-ups, teleportation effects, or glitch aesthetics.
Setup: Drag a material onto your SpriteRenderer, add one component, and call Resolve() or Dissolve(). That's it.
Five Modes: Serpentine for randomized row-by-row builds, Directional for angled wipes with organic noise, Radial for center-out expansions, Random for unique scatters each time, and Build for sequential bricklaying.
Fully Adjustable: Wipe angle, center point, direction, duration, easing curves, and edge softness, all from the Inspector with no code required.
Presets and Events: ScriptableObject presets for reusable setups, UnityEvents for chaining animations, and a simple API for scripting integration.
Compatibility: Built-in RP and URP. Works with single sprites, sprite sheets, and sprite atlases: texture dimensions are detected automatically.
Setup: Drag a material onto your SpriteRenderer, add one component, and call Resolve() or Dissolve(). That's it.
Five Modes: Serpentine for randomized row-by-row builds, Directional for angled wipes with organic noise, Radial for center-out expansions, Random for unique scatters each time, and Build for sequential bricklaying.
Fully Adjustable: Wipe angle, center point, direction, duration, easing curves, and edge softness, all from the Inspector with no code required.
Presets and Events: ScriptableObject presets for reusable setups, UnityEvents for chaining animations, and a simple API for scripting integration.
Compatibility: Built-in RP and URP. Works with single sprites, sprite sheets, and sprite atlases: texture dimensions are detected automatically.