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Pixel Resolve preview
Unity

Pixel Resolve

By PauseBreak Studios LLC

Current price
$9.99
Lowest recorded
$9.99
2 likes
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Price history

Lowest recorded standalone price: $9.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Pixel Resolve Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $5.00 $9.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Pixel Resolve

  • Art & Visuals > VFX
PixelResolve is a shader-based tool for creating pixel-by-pixel reveal and hide transitions for static+animated 2D sprites in Unity. Perfect for retro games, power-ups, teleportation effects, or glitch aesthetics.

Setup: Drag a material onto your SpriteRenderer, add one component, and call Resolve() or Dissolve(). That's it.

Five Modes: Serpentine for randomized row-by-row builds, Directional for angled wipes with organic noise, Radial for center-out expansions, Random for unique scatters each time, and Build for sequential bricklaying.

Fully Adjustable: Wipe angle, center point, direction, duration, easing curves, and edge softness, all from the Inspector with no code required.

Presets and Events: ScriptableObject presets for reusable setups, UnityEvents for chaining animations, and a simple API for scripting integration.

Compatibility: Built-in RP and URP. Works with single sprites, sprite sheets, and sprite atlases: texture dimensions are detected automatically.

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