Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity First Price 2026-10-06 2026-10-06 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Pixel Portrait Maker
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Retro & Arcade
- Art & Visuals > UI & GUI
Two bodies, hundreds of parts
- Male and female bodies, 8 head shapes each
- 18 hair styles per body + long hair behind the head (ponytails, braids ...)
- 14 eyes, 12 eyebrows, 10-12 noses, 14 mouths, 6 ears (incl. elf ears), 4 necks
- 12 beards and moustaches, fitted to every head shape
- 19 outfits per body: T-shirt, dress shirt, suit, tuxedo, waistcoat, hoodie, coat, uniform, leather armour, wizard robe, kimono ...
- 14 headwear (cap, fedora, cowboy hat, top hat, wizard hat, crown, knight helmet, hood ...), 10 glasses, 8 earrings and piercings, 8 neckwear
- Face details (freckles, scars, wrinkles ...) and face paint (war paint, tattoos, masks ...)
- 6 background patterns and 6 RPG portrait frames
Every colour you need
- 12 skin tones including orc green, azure, zombie and vampire
- 12 hair colours, 10 eye colours, lipsticks, 12 colours for clothes, hats, glasses, neckwear and frames, gold and silver jewellery
- Eyebrows and beards can match the hair colour automatically
Alive, not static
- 6 expressions (neutral, happy, sad, angry, surprised, scared) for the eyes and the mouth separately: 36 combinations
- Talking with 3 mouth frames, automatic blinking, breathing shoulders
- Beards never cover the mouth, hats flatten the hair under them, ties and bow ties sit at the collar
Export and batch
- PNG at 1x, 4x or 8x
- Animated GIF and sprite sheets of the idle and talking loops (seamless, 24 frames)
- Save and load characters as tiny JSON files (names only, safe when you add parts)
- Batch NPC export: hundreds of random characters at once, with locked rows (a whole army in one uniform) and repeatable seeds
- 10 ready-made characters: pirate, knight, wizard, office worker, peasant, soldier, rocker, old sage, princess, bandit
In your game
- A drop-in in-game character creator (UI Toolkit, built in code, no extra packages) with presets, locks and a Done event
- Portrait Animator component: plays a character in your dialogues (blink, breathe, talk while the text types)
- Save the player's character with one call; render, randomize and export from code
- Sample scene: character creator + a talking dialogue box
- Standalone app sample: the Portrait Maker window as a desktop program, every tool included (Edit Pixels, New Part, exports, batch NPCs) — build it for team members who don't use Unity
Make it yours
- Edit Pixels: paint single pixels over any character for the details no part has (a scar, a badge, a tie clip), on every frame of the animation or only on some (a gold tooth when the mouth opens); saved with the character and drawn in every export, with undo
- New Part: draw new parts or whole new categories right in the editor, change a copy of an included part, or load PNGs drawn in any other program
- Add your own parts by dropping PNG files into folders and pressing Scan
- Greyscale parts take the colour choices automatically; skin parts follow the skin tone
- The whole library is data: bodies, categories, colours, expressions and presets are editable in the Inspector
Full C# source code and a 19-page manual are included.