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Pixel-Perfect Fog Of War preview
Unity

Pixel-Perfect Fog Of War

By Milk_Drinker01

$19.98 $39.99 50% off

Rated 5.0/5 from 67 ratings on Unity.

About Pixel-Perfect Fog Of War

  • Art & Visuals > VFX
Pixel-Perfect Fog of war is the Ultimate fog of war tool, perfect for your next RTS, Moba, Social deduction, or horror project!
To celebrate 3 years of 5 star feedback, we have worked tirelessly to bring you our biggest update yet. Pixel-Perfect Fog Of War 3.0 is here, bringing new features and extreme optimizations.
Pixel-Perfect Fog Of War has many features and advantages over its competition:
Greater Possibilities
All Render pipelines are supported
No extra cameras or render textures are required, meaning less overhead
World size cannot limit FOW, it is rendered in camera-space at full resolution no matter how vast your scene is
FOW will render on any graphics backend, excluding WebGL (WebGPU works!)
FOW fully supports both 2D and 3D projects. For 3D fog, you can project onto any axis, and render in both orthographic and perspective cameras

Faster performance
Zero Update-Loop GC Allocations
Most of the FOW operations are calculated on the GPU
The CPU side of FOW is accelerated using the C# jobs system and burst compiler
Optionally disable occlusion per-revealer, allowing thousands of revealers with minimal performance impact!
Powerful Sparse Spatial Hashing system allows for exceptional shader speed
Scalable performance options, with several presets to choose from

Better Customization
Choose between Soft and Hard FOW
Option to change Fog Opacity
4 fog rendering modes out of the box:Solid Color
Gray Scale
Scene Blur
Scrolling Texture Fog


Scene-Wide world bounds to darken the out of bounds portion of your scene
Option to permanently reveal areas seen by revealers, and optionally regrow the fog slowly over time
Option to set per-revealer opacity
Complete minimap system!Render FOW to a texture to use as a minimap mask
Optionally render camera frustum onto minimap
Render unit positions onto minimap


New FOW pixelation and dithering options, perfect for retro games.

Hide Objects in the Fog Of War
Traditional method: disable or enable hider renderer/gameobject
New in update 2.4 - Partial Hider Method: material based, Hiders on the edge of FOW can be partially revealed, "cut", or faded in
Hider code is abstracted, easily add your own effects or logic to hiders

Faster Setup: Get Fog Of War in your scene in under 1 minute
No custom materials required, FOW will work out of the box with your existing scene
Compatible with the vast majority of assets on the asset store
Lightweight, the whole package is under 1.5 mb!

Better support
Active and quick support
Frequent feature and performance oriented updates
Most community feature requests make it into the package

We are proud of the custom tech provided in this package. If you are Satisfied or Dissatisfied with the package, please leave a review or contact us. All feedback helps to make the package better with future updates. We also love to see how you use FOW in your projects!

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