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Pixel-Perfect Dynamic Text preview
Unity

Pixel-Perfect Dynamic Text

By Strobotnik

$49

Rated 4.0/5 from 40 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $49. The latest store price is $49, matching the lowest recorded price shown here.

Recorded prices for Pixel-Perfect Dynamic Text 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $49. Exact dates and prices are listed below. $0.00 $24.50 $49.00 Nov 4, 2026: $49. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49Latest store price

About Pixel-Perfect Dynamic Text

Add PIXEL-PERFECT DYNAMIC TEXT to your apps! And by using Unity's built-in dynamic font support with no need to preprocess font textures!
★Works with Unity 6, 2023, 2022, 2021, 2020, 2019, 2018, 2017!★

This asset has its own niche:
• It is meant for displaying pixel-perfect text (“crisp anti-aliasing”),
• For Camera-facing text (even when camera has free orientation in 3D),
• With size & position defined in world units (not in some “custom UI scale” or so).

When comparing Pixel-Perfect Dynamic Text (PPDT) to Unity's built-in text components:
• “PPDT” is sharp with crisp anti-aliasing.
• “PPDT” text is part of the 3D scene, in similar way as classic Text Mesh. This just looks better.
• No Canvas or Canvas Renderer is needed. “PPDT” is not part of the Unity’s UI system. The text is rendered by the regular Mesh Renderer component instead.

Pixel-Perfect Dynamic Text component is an alternative to Text Mesh (a.k.a. 3D Text in Unity). Both the text position and size are defined in world units. But instead of using a static texture size for the character, Dynamic Text adjusts itself to nearest matching pixel size so that it looks sharp, and even snaps position to nearest pixel boundary for maximum quality.

Pixel-Perfect Dynamic Text works with both orthogonal and perspective cameras. Text can also be aligned and anchored just like with Text Mesh. Also baseline anchor is supported (used by default). Uses the standard built-in font material and shader (which is fast, unlike TextMesh Pro shader). Text can also be set to auto-orient itself towards the camera (like a billboard).

Doesn't contain native code. Supports Desktop, Mobile and Web platforms. Can also be mixed in with the Unity 2D features. Text can be updated as string or with a StringBuilder, so that extra strings won't be leaked unnecessarily.

Unity price last checked .

Prices and availability may change.