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Pixel Knight preview
Unity

Pixel Knight

By StagnantToaster

$7.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.

Recorded prices for Pixel Knight 2 price observations from Aug 13, 2026 to Oct 31, 2026. Lowest recorded price $7.99. Exact dates and prices are listed below. $0.00 $4.00 $7.99 Aug 13, 2026: $7.99. Unity First Price 2026-08-13 2026-08-13 Oct 31, 2026: $7.99. Latest store price Aug 13, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$7.99Latest store price
$7.99Unity First Price 2026-08-13 2026-08-13

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Pixel Knight

  • Theme > Retro & Arcade
  • Theme > Military & Combat
  • Art & Visuals > 2D
  • Theme > Historical
This is an original set of movement and combat pixel art knight animations, made for 2D topdown games, though could be used for sidescrollers too. All animations except for awake and dead have variants in 4 directions (left, right, down/front, up/back), and depending on the given animation also in different equipment variants.

Sprites were exported at 500% resolution. This means that whatever PPU you're going for, just set the sprite PPU to 5x that amount. For a 32 by 32 tilemap, if you're looking for perfectly consistent pixel size, 160 is the right value. However by default it is set for 200 as that makes him about exactly the size of a 32x32 tile.

CONTENTS

*the letters in the brackets indicate which variants the animation has (B = bare, Sw - sword, Sh - sword & shield)

Main animations :
- Awake (B)
- Idle (B, Sw, Sh)
- Walk (B, Sw, Sh)
- Dash (B, Sw, Sh)
- Attack (Sw, Sh)
- Dash attack (Sw, Sh)
- Light blast (Sw, Sh)
- Block (Sh)

- Projectile
- Projectile break

Single frame :
- Successful block (Sh)
- Block break (Sh)
- Dead (B, Sw, Sh)

Awake and dead are the only two which only have left and right variants. There's also a light sword projectile included to go with the light blast animations, where the knight fires it out of his sword serving as a ranged attack. All animations are showcased in the included video from my own small project. Lastly, there's a few sword and shield sprites for you to use if you want to implement progression where you pick said item up.

Unity price last checked .

Prices and availability may change.