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Pixel Art Fire Pack – 50 Looping Flames! preview
Unity

Pixel Art Fire Pack – 50 Looping Flames!

By Michał Błąkała

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Pixel Art Fire Pack – 50 Looping Flames! 2 price observations from Oct 28, 2026 to Nov 4, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Oct 28, 2026: $15. Unity First Price 2026-10-28 2026-10-28 Nov 4, 2026: $15. Latest store price Oct 28, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-10-28 2026-10-28

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Pixel Art Fire Pack – 50 Looping Flames!

  • Theme > Stylized
  • Theme > Retro & Arcade
  • Art & Visuals > 2D
  • Art & Visuals > VFX
Bring your pixel-art world to life with 50 seamless, looping fire animations – from wide, flickering flames to narrow torch fires.

Every flame was simulated as real fluid fire in Houdini and then converted into clean, hard-edged pixel blocks, so the motion feels natural while the look stays crisp pixel art.

One fire, any color
The textures store fire intensity in grayscale, and color is applied in the shader. The same atlas can burn orange, blue, green, purple or white – set a fire color and a hot core color right on the material, including HDR values for Bloom.

Ready to drop in
Assign the material to a quad and the fire plays on its own – playback runs entirely in the shader, with no scripts or Animator needed. Change speed, offset the start frame to desync several fires, and switch between alpha and additive blending.

Full source frames included
Besides the ready atlases, you get every single frame the atlases were built from. Edit any frame in your favorite image editor and rebuild the atlas with one click using the included editor tool.

Suitable for platformers, RPGs, roguelikes, top-down and side-view games – campfires, torches, braziers, burning objects and magic flames.

Unity price last checked .

Prices and availability may change.