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Pixel Art Explosion Pack preview
Unity

Pixel Art Explosion Pack

By Michał Błąkała

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Pixel Art Explosion Pack 2 price observations from Nov 3, 2026 to Nov 6, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 3, 2026: $15. Unity First Price 2026-11-03 2026-11-03 Nov 6, 2026: $15. Latest store price Nov 3, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-11-03 2026-11-03

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Pixel Art Explosion Pack

  • Theme > Stylized
  • Theme > Retro & Arcade
  • Art & Visuals > 2D
  • Art & Visuals > VFX
45 one-shot pixel-art explosions for games. Each burst is simulated in Houdini and packed into one atlas, so smoke and fire can be recolored separately without new textures.

The atlas stores smoke in R, fire in G, the soft mix between them in B, and the mask in A. 00_Original on both ramps brings back the original Houdini colors. Eleven smoke ramps and six fire ramps are included, plus hue, saturation, contrast, brightness, fire intensity, fire contrast and fire mix.

Every explosion ships at two densities, 32px and 64px, with 64 frames each, plus the original frames the atlases were built from. Frames are square. Open Scenes/PixelExplosionDemo and press Play. Fire plays the current burst once. Back and Next walk the set, and 32 / 64 switches density.

To use a burst in your scene, put the shader PixelArtExplosionPack/Mono Atlas Flipbook on a quad, assign a BurstNN atlas, and a smoke ramp plus a fire ramp. The quad stays square. Set Frames Per Second above 0 to play it, or drive Frame Offset yourself for a one-shot.

Built-in and URP are supported. HDRP is not.

The graphics, frames and atlases are my own work, simulated in Houdini. The shader and the demo were made with help from an AI coding assistant.

Unity price last checked .

Prices and availability may change.