Unity
Pivot Modder
$24.99
Rated 5.0/5 from 18 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price |
About Pivot Modder
- Tools, Systems & Learning > Development Tools & Automation
Often is the case that you import a 3D asset and find out that the Pivot point is not well centered or the pivot rotation is offset now you have to create another GameObject just to pivot around Well not again. This tool allows you to freely move or rotate pivot point for an object without changing the actual shape or look of the model. This is the only asset on the asset store that guarantees pivot modifications without faking by creating and grouping under empty GameObjects. Make pivot modifications while your model stays where it is and look how it originally does. Features include free editing of pivot position and rotation using Unity's transform gizmo handles same as seen in 3D modeling softwares; runtime API allows pivot modifications on the fly; centering pivot to an object's true center point; correcting pivot rotation by aligning with global axes; precisely changing pivot position and rotation values on individual axes using custom input fields and increment/decrement buttons; option to save the modified mesh as an asset; vertex snapping and custom grid snapping for both position and rotation; preserving UVs and surface normals so that materials and textures stay intact; preserving original collider orientation for sphere box capsule mesh colliders and others even supporting compound colliders; preserving NavMeshObstacle orientation; centering empty GameObjects to its children objects or to the average of the children bounds; supporting Undo Redo of applied changes per object; including all source code without encapsulation using dll files or any other means; working with all file formats supported by Unity; performing fast modification operations; and including editor tooltips for every control to ease understanding and usage.