Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-09-21 2026-09-21 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Pivot and Alignment Tool
- Tools, Systems & Learning > Development Tools & Automation
The package also includes parent and wrapper helpers, Undo-aware operations, a runtime API, a self-contained primitive-based Demo scene, English and Chinese Editor UI, and two embedded PDF user guides.
Core features
- Exact world and local pivot position and rotation controls.
- Fast placement at a child, child average, bounds corner, face center, or bounds center.
- Uniform or per-axis grid snapping for Scene handle movement.
- Parent and wrapper helpers for targets that cannot be edited directly.
- Undo integration plus runtime APIs for pivot, alignment, and bounds calculations.
- English and Chinese UI, a self-contained Demo, and bilingual PDF guides.
Quick start
1. Open the included Demo scene and select Demo_Root/Pivot_Group.
2. Open Pivot and Alignment Tool from the Tools/HT menu.
3. Choose Move / Rotate Pivot and select an exact, child-based, bounds, or snap-grid placement method.
4. Stop the edit session and use Unity Undo whenever you need to revert.
Typical workflows
Center group pivots using hierarchy bounds; align a pivot with a child or the average of direct children; place a pivot at a bounds corner or face; and normalize pivots using repeatable coordinates and grid increments.