Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $7.99 | Latest store price | |
| $7.99 | Unity Permanent Decrease 2026-09-14 2026-09-21 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Piercable Object System | Real Holes at Walls.
- Audio > Sound Effects & Ambience
- Theme > Military & Combat
The Piercable Object System is a complete solution for handling bullet impacts, surface detection, and penetration physics in Unity HDRP. Whether shooting at concrete walls, metal barriers, or thin wooden doors, this system ensures the correct visual and audio feedback is played every time.
Key Features:
Material-Based Interactions: Automatically detects surface types (Wood, Metal, Concrete, etc.) using Physics Materials and plays the appropriate particle effects and sounds.
High Performance: Built-in Object Pooling system for Particles and Sound Emitters ensures zero garbage collection spikes during intense gunfights.
HDRP Ready: Utilizes HDRP Decal Projectors for high-quality.
Advanced Audio System: Includes a robust Audio Manager with 3D spatial blending, random pitch/volume variations, and mixer group support.
Easy to Extend: Data-driven architecture using ScriptableObjects makes adding new surfaces incredibly fast.
Workflow: Simply assign your effects to the Surface Library, verify your Physics Materials, and call the API from your weapon script. The system handles the rest!