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Piercable Object System | Real Holes at Walls. preview
Unity

Piercable Object System | Real Holes at Walls.

By Semih Durmus

$7.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.

Recorded prices for Piercable Object System | Real Holes at Walls. 2 price observations from Sep 14, 2026 to Nov 2, 2026. Lowest recorded price $7.99. Exact dates and prices are listed below. $0.00 $4.00 $7.99 Sep 14, 2026: $7.99. Unity Permanent Decrease 2026-09-14 2026-09-21 Nov 2, 2026: $7.99. Latest store price Sep 14, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$7.99Latest store price
$7.99Unity Permanent Decrease 2026-09-14 2026-09-21

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Piercable Object System | Real Holes at Walls.

  • Audio > Sound Effects & Ambience
  • Theme > Military & Combat
Bring your shooter game to life with realistic surface interactions!
The Piercable Object System is a complete solution for handling bullet impacts, surface detection, and penetration physics in Unity HDRP. Whether shooting at concrete walls, metal barriers, or thin wooden doors, this system ensures the correct visual and audio feedback is played every time.
Key Features:
Material-Based Interactions: Automatically detects surface types (Wood, Metal, Concrete, etc.) using Physics Materials and plays the appropriate particle effects and sounds.
High Performance: Built-in Object Pooling system for Particles and Sound Emitters ensures zero garbage collection spikes during intense gunfights.
HDRP Ready: Utilizes HDRP Decal Projectors for high-quality.
Advanced Audio System: Includes a robust Audio Manager with 3D spatial blending, random pitch/volume variations, and mixer group support.
Easy to Extend: Data-driven architecture using ScriptableObjects makes adding new surfaces incredibly fast.
Workflow: Simply assign your effects to the Surface Library, verify your Physics Materials, and call the API from your weapon script. The system handles the rest!

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