Unity
PIDI: Skin and Eye Shaders 3 - URP Edition
$40
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $40. The latest store price is $40, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price |
About PIDI: Skin and Eye Shaders 3 - URP Edition
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Forum Thread | Support | Team Edition
This is the Individual, Per-Seat, URP version of the asset. Every member of your team with access to the Unity project where the shader is being used requires a license. If you are working on a larger team or require multiple seats, please check our Team Edition.
PIDI : Skin and Eye Shaders 3 is the latest version of our skin & eye rendering solution for Unity
This asset is compatible with Unity 6.3 LTS
The Skin shader offers unparalleled realism and advanced features such as real-time translucency, subsurface scattering, dynamic wrinkles through GPU tension maps all with full support for the Universal RP as well as compatibility with all kinds of devices from mobile to high-end desktop.
The Eye shader brings extra life to your characters with the easiest workflow possible. No textures needed, full control over every part of the eye's appearance and enough flexibility to render both humans and monsters.
PIDI : Skin and Eye Shaders 3 is all you need to bring your characters to life.
IMPORTANT : Dynamic wrinkles via GPU based tension maps require Vertex Buffer support, not compatible with WebGL.
Notice : The use of LTS versions of Unity is highly recommended.
Important : In order to take advantage of the advanced features of this asset such as dynamic wrinkles it is necessary to create custom normalmaps and additional textures for your model, which may not always be possible if you use pre-generated or procedural characters from third party tools. Please contact us if you need additional information
Documentation and support are available in English only
This is the Individual, Per-Seat, URP version of the asset. Every member of your team with access to the Unity project where the shader is being used requires a license. If you are working on a larger team or require multiple seats, please check our Team Edition.
PIDI : Skin and Eye Shaders 3 is the latest version of our skin & eye rendering solution for Unity
This asset is compatible with Unity 6.3 LTS
The Skin shader offers unparalleled realism and advanced features such as real-time translucency, subsurface scattering, dynamic wrinkles through GPU tension maps all with full support for the Universal RP as well as compatibility with all kinds of devices from mobile to high-end desktop.
The Eye shader brings extra life to your characters with the easiest workflow possible. No textures needed, full control over every part of the eye's appearance and enough flexibility to render both humans and monsters.
PIDI : Skin and Eye Shaders 3 is all you need to bring your characters to life.
IMPORTANT : Dynamic wrinkles via GPU based tension maps require Vertex Buffer support, not compatible with WebGL.
Notice : The use of LTS versions of Unity is highly recommended.
Important : In order to take advantage of the advanced features of this asset such as dynamic wrinkles it is necessary to create custom normalmaps and additional textures for your model, which may not always be possible if you use pre-generated or procedural characters from third party tools. Please contact us if you need additional information
Documentation and support are available in English only