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PhysiStack PRO – Physics Object Painter preview
Unity

PhysiStack PRO – Physics Object Painter

By Erdinc Gurbuz

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.

Recorded prices for PhysiStack PRO – Physics Object Painter 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Jun 20, 2026: $19.98. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $19.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About PhysiStack PRO – Physics Object Painter

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
PhysiStack PRO lets you scatter and stack prefabs in your Unity scenes using real-time physics. Instead of placing objects by hand, you simply paint with a brush in the Scene View and watch them fall, collide, and settle naturally.

Three spawn modes give you full control:
- Instant — objects are spawned and simulated immediately as you paint, settling into natural piles before you lift the brush.
- Place & Drop — stage objects mid-air while painting, then release the mouse to drop them all at once for a controlled avalanche effect.
- Single Place — precise click-or-drag placement on any surface in the scene, no target surface required. Uses its own dedicated prefab list.

Once you're happy with the result, the built-in Bake and Combine tools let you optimise the scene in one click — remove physics components, mark objects as static, or merge meshes by material to minimise draw calls.

All operations are fully undoable and editor-only — nothing is added to your player build.

Unity price last checked .

Prices and availability may change.