Current sales My Tracked Assets Login
PhysioBrush: Procedural Bone Physics & Jiggle Generator preview
Unity

PhysioBrush: Procedural Bone Physics & Jiggle Generator

By Rip Vertices Studio

$14.49 $28.99 50% off

Rated 5.0/5 from 6 ratings on Unity.

About PhysioBrush: Procedural Bone Physics & Jiggle Generator

  • Tools, Systems & Learning > Development Tools & Automation
Turn any bone-free model or with armature into a dynamic Skinned Mesh with physics in seconds! Just paint over the mesh in Unity, and Physio Brush auto-generates the bone chain, skin weights, and physics joints. Forget Blender and tedious manual rigging, adding life to hair, tails, or clothes has never been this fast and easy.

PhysioBrush - Professional Physics Painting Solution

PhysioBrush is a revolutionary tool for Unity developers that turns the tedious process of rigging hair, tails, and dynamic accessories into a fast, artistic workflow. Instead of manually placing bones and configuring joints, simply paint the desired physics areas directly on your mesh.

PhysioBrush analyzes your mesh volume and automatically generates a high-performance physical bone structure that integrates perfectly with your character.

Key Features:

Artist-Friendly Painting: Use the intuitive brush tool to define physics influence. No more fighting with vertex weight tables!

Instant Bone Generation: Automatically creates optimized bone chains with pre-configured joints and rigidbodies based on your painted weights.

Centroid Slicing Algorithm: Advanced volume analysis ensures bones are placed perfectly in the center of your mesh (ideal for thick tails and braids).

4 Specialized Physics Types:
Hair: Lightweight chains for strands and ponytails.
Tail: Heavy-momentum physics for smooth, organic tail movement.
Jiggle: Simple 2-bone spring physics for muscles and accessories.
Cloth (Bone-Based): A high-performance alternative to traditional cloth simulation, offering better stability and rig integration.

Auto-Collision Generator: Automatically generates limb and body colliders by analyzing your character's original rig weights.

Non-Destructive Workflow: Change parent bones, adjust curvature, or refine painting at any time without breaking your setup.

Technical Excellence:

Multi-Pipeline Support: Fully compatible with Built-in, URP, and HDRP.

SRP Agnostic: Custom shaders ensure consistent visual feedback across all render pipelines.

High Performance: Optimized bone-based engine that handles hundreds of dynamic strands with minimal CPU impact.

Prefab Friendly: Easily share settings across multiple characters or create unique variations using ScriptableObject-based presets.

Stability First: Built-in protection against mesh exploding, hierarchy desync, and jitter.

What is in the Box:

PhysioBrush Core Editor Window.
Physical Bone Engine and Runners.
Automatic Body Collision Generator.
Comprehensive Documentation and Quick Start Tutorial.
Sample character setup.

Current offers including this asset

Unity price last checked .

Prices and availability may change.