Unity
PhysioBrush: Procedural Bone Physics & Jiggle Generator
$14.49
$28.99
50% off
Rated 5.0/5 from 6 ratings on Unity.
About PhysioBrush: Procedural Bone Physics & Jiggle Generator
- Tools, Systems & Learning > Development Tools & Automation
Turn any bone-free model or with armature into a dynamic Skinned Mesh with physics in seconds! Just paint over the mesh in Unity, and Physio Brush auto-generates the bone chain, skin weights, and physics joints. Forget Blender and tedious manual rigging, adding life to hair, tails, or clothes has never been this fast and easy.
PhysioBrush - Professional Physics Painting Solution
PhysioBrush is a revolutionary tool for Unity developers that turns the tedious process of rigging hair, tails, and dynamic accessories into a fast, artistic workflow. Instead of manually placing bones and configuring joints, simply paint the desired physics areas directly on your mesh.
PhysioBrush analyzes your mesh volume and automatically generates a high-performance physical bone structure that integrates perfectly with your character.
Key Features:
Artist-Friendly Painting: Use the intuitive brush tool to define physics influence. No more fighting with vertex weight tables!
Instant Bone Generation: Automatically creates optimized bone chains with pre-configured joints and rigidbodies based on your painted weights.
Centroid Slicing Algorithm: Advanced volume analysis ensures bones are placed perfectly in the center of your mesh (ideal for thick tails and braids).
4 Specialized Physics Types:
Hair: Lightweight chains for strands and ponytails.
Tail: Heavy-momentum physics for smooth, organic tail movement.
Jiggle: Simple 2-bone spring physics for muscles and accessories.
Cloth (Bone-Based): A high-performance alternative to traditional cloth simulation, offering better stability and rig integration.
Auto-Collision Generator: Automatically generates limb and body colliders by analyzing your character's original rig weights.
Non-Destructive Workflow: Change parent bones, adjust curvature, or refine painting at any time without breaking your setup.
Technical Excellence:
Multi-Pipeline Support: Fully compatible with Built-in, URP, and HDRP.
SRP Agnostic: Custom shaders ensure consistent visual feedback across all render pipelines.
High Performance: Optimized bone-based engine that handles hundreds of dynamic strands with minimal CPU impact.
Prefab Friendly: Easily share settings across multiple characters or create unique variations using ScriptableObject-based presets.
Stability First: Built-in protection against mesh exploding, hierarchy desync, and jitter.
What is in the Box:
PhysioBrush Core Editor Window.
Physical Bone Engine and Runners.
Automatic Body Collision Generator.
Comprehensive Documentation and Quick Start Tutorial.
Sample character setup.
PhysioBrush - Professional Physics Painting Solution
PhysioBrush is a revolutionary tool for Unity developers that turns the tedious process of rigging hair, tails, and dynamic accessories into a fast, artistic workflow. Instead of manually placing bones and configuring joints, simply paint the desired physics areas directly on your mesh.
PhysioBrush analyzes your mesh volume and automatically generates a high-performance physical bone structure that integrates perfectly with your character.
Key Features:
Artist-Friendly Painting: Use the intuitive brush tool to define physics influence. No more fighting with vertex weight tables!
Instant Bone Generation: Automatically creates optimized bone chains with pre-configured joints and rigidbodies based on your painted weights.
Centroid Slicing Algorithm: Advanced volume analysis ensures bones are placed perfectly in the center of your mesh (ideal for thick tails and braids).
4 Specialized Physics Types:
Hair: Lightweight chains for strands and ponytails.
Tail: Heavy-momentum physics for smooth, organic tail movement.
Jiggle: Simple 2-bone spring physics for muscles and accessories.
Cloth (Bone-Based): A high-performance alternative to traditional cloth simulation, offering better stability and rig integration.
Auto-Collision Generator: Automatically generates limb and body colliders by analyzing your character's original rig weights.
Non-Destructive Workflow: Change parent bones, adjust curvature, or refine painting at any time without breaking your setup.
Technical Excellence:
Multi-Pipeline Support: Fully compatible with Built-in, URP, and HDRP.
SRP Agnostic: Custom shaders ensure consistent visual feedback across all render pipelines.
High Performance: Optimized bone-based engine that handles hundreds of dynamic strands with minimal CPU impact.
Prefab Friendly: Easily share settings across multiple characters or create unique variations using ScriptableObject-based presets.
Stability First: Built-in protection against mesh exploding, hierarchy desync, and jitter.
What is in the Box:
PhysioBrush Core Editor Window.
Physical Bone Engine and Runners.
Automatic Body Collision Generator.
Comprehensive Documentation and Quick Start Tutorial.
Sample character setup.
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