Current sales News My Tracked Assets Login
Physics Origin Shifting preview
Unity

Physics Origin Shifting

By Parell

$10

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.

Recorded prices for Physics Origin Shifting 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $10. Exact dates and prices are listed below. $0.00 $30.00 $60.00 Jun 20, 2026: $60. Unity First Price 2026-06-20 2026-06-27 Sep 5, 2026: $10. Unity Permanent Decrease 2026-09-05 2026-09-12 Oct 31, 2026: $10. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$10Latest store price
$10Unity Permanent Decrease 2026-09-05 2026-09-12
$60Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Physics Origin Shifting

  • Theme > Sci-fi & Space
This package does everything you need to create KSP yourself, Scaled space for stelar distances, physics propagation. You can generate smaller scaled variants of meshes on the fly(Automatic scaled space generation). It can handle speeds up to the speed of light and back down.

Infinite physics worlds in the unity game engine without directly effecting the game engine data, EASY and PERFORMANT.

Basically I fly the whole universe to the origin with a Physics PD, which keeps everything near zero with out setting position dirrectly, doing so will cause PhysX to have huge instantaneous jumps. With my solution you can abolutly land on a planet sized object sized objects and not have collision issues.

Unity price last checked .

Prices and availability may change.